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| 1 | +/** |
| 2 | + * @author Brandt (Masked) |
| 3 | + */ |
| 4 | + |
| 5 | +import { RPG } from '../RPG'; |
| 6 | +import { Sprite, Rectangle } from '../rmmz_core'; |
| 7 | +import { Game_Battler } from '../rmmz_objects'; |
| 8 | + |
| 9 | +import { Sprite_Animation, Sprite_AnimationMV } from '.'; |
| 10 | + |
| 11 | +declare class Spriteset_Base<T, S> extends Sprite { |
| 12 | + |
| 13 | + constructor(); |
| 14 | + |
| 15 | + loadSystemImages(): void; |
| 16 | + |
| 17 | + createLowerLayer(): void; |
| 18 | + createUpperLayer(): void; |
| 19 | + |
| 20 | + update(): void; |
| 21 | + |
| 22 | + createBaseSprite(): void; |
| 23 | + createBaseFilters(): void; |
| 24 | + |
| 25 | + createPictures(): void; |
| 26 | + pictureContainerRect(): Rectangle; |
| 27 | + |
| 28 | + createTimer(): void; |
| 29 | + |
| 30 | + createOverallFilters(): void; |
| 31 | + |
| 32 | + updateBaseFilters(): void; |
| 33 | + updateOverallFilters(): void; |
| 34 | + |
| 35 | + updatePosition(): void; |
| 36 | + |
| 37 | + findTargetSprite(target: T): S; |
| 38 | + |
| 39 | + updateAnimations(): void; |
| 40 | + processAnimationRequests(): void; |
| 41 | + createAnimation(): void; |
| 42 | + createAnimationSprite(): void; |
| 43 | + |
| 44 | + isMVAnimation(animation: RPG.DataAnimation): boolean; |
| 45 | + |
| 46 | + makeTargetSprites(targets: T[]): S[]; |
| 47 | + |
| 48 | + lastAnimationSprite(): Sprite_Animation | Sprite_AnimationMV; |
| 49 | + isAnimationForEach(animation: RPG.DataAnimation): boolean; |
| 50 | + |
| 51 | + animationBaseDelay(): number; |
| 52 | + animationNextDelay(): number; |
| 53 | + |
| 54 | + animationShouldMirror(target: Game_Battler): boolean; |
| 55 | + |
| 56 | + removeAnimation(sprite: Sprite_Animation | Sprite_AnimationMV): void; |
| 57 | + removeAllAnimations(): void; |
| 58 | + |
| 59 | + isAnimationPlaying(): boolean; |
| 60 | + |
| 61 | +} |
| 62 | + |
| 63 | +export { Spriteset_Base }; |
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