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8 | 8 |
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9 | 9 | namespace MackySoft.SerializeReferenceExtensions.Example { |
10 | 10 |
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11 | | - public class Example : MonoBehaviour { |
| 11 | + public class Example : MonoBehaviour { |
12 | 12 |
|
13 | | - // The type that implements ICommand will be displayed in the popup. |
14 | | - [SerializeReference, SubclassSelector] |
15 | | - ICommand m_Command; |
| 13 | + // The type that implements ICommand will be displayed in the popup. |
| 14 | + [SerializeReference, SubclassSelector] |
| 15 | + ICommand m_Command; |
16 | 16 |
|
17 | | - // Collection support |
18 | | - [SerializeReference, SubclassSelector] |
19 | | - ICommand[] m_Commands = Array.Empty<ICommand>(); |
| 17 | + // Collection support |
| 18 | + [SerializeReference, SubclassSelector] |
| 19 | + ICommand[] m_Commands = Array.Empty<ICommand>(); |
20 | 20 |
|
21 | 21 | void Start () { |
22 | | - m_Command?.Execute(); |
| 22 | + m_Command?.Execute(); |
23 | 23 |
|
24 | | - foreach (ICommand command in m_Commands) { |
25 | | - command?.Execute(); |
| 24 | + foreach (ICommand command in m_Commands) { |
| 25 | + command?.Execute(); |
26 | 26 | } |
27 | 27 | } |
28 | 28 |
|
29 | | - // Nested type support |
| 29 | + // Nested type support |
30 | 30 | [Serializable] |
31 | | - public class NestedCommand : ICommand { |
32 | | - public void Execute () { |
33 | | - Debug.Log("Execute NestedCommand"); |
| 31 | + public class NestedCommand : ICommand { |
| 32 | + public void Execute () { |
| 33 | + Debug.Log("Execute NestedCommand"); |
34 | 34 | } |
35 | 35 | } |
36 | 36 |
|
37 | | - } |
| 37 | + } |
38 | 38 |
|
39 | | - public interface ICommand { |
40 | | - void Execute (); |
| 39 | + public interface ICommand { |
| 40 | + void Execute (); |
41 | 41 | } |
42 | 42 |
|
43 | | - [Serializable] |
44 | | - public class DebugCommand : ICommand { |
45 | | - [SerializeField] |
46 | | - string m_Message; |
47 | | - public void Execute () { |
48 | | - Debug.Log(m_Message); |
| 43 | + [Serializable] |
| 44 | + public class DebugCommand : ICommand { |
| 45 | + [SerializeField] |
| 46 | + string m_Message; |
| 47 | + public void Execute () { |
| 48 | + Debug.Log(m_Message); |
49 | 49 | } |
50 | 50 | } |
51 | 51 |
|
52 | | - [Serializable] |
53 | | - public class InstantiateCommand : ICommand { |
| 52 | + [Serializable] |
| 53 | + public class InstantiateCommand : ICommand { |
54 | 54 |
|
55 | | - [SerializeField] |
| 55 | + [SerializeField] |
56 | 56 | GameObject m_Prefab; |
57 | 57 |
|
58 | 58 | public void Execute () { |
59 | | - UnityEngine.Object.Instantiate(m_Prefab,Vector3.zero,Quaternion.identity); |
| 59 | + UnityEngine.Object.Instantiate(m_Prefab,Vector3.zero,Quaternion.identity); |
60 | 60 | } |
61 | 61 | } |
62 | 62 |
|
63 | | - // Menu override support |
64 | | - [AddTypeMenu("Example/Add Type Menu Command")] |
65 | | - [Serializable] |
66 | | - public class AddTypeMenuCommand : ICommand { |
67 | | - public void Execute () { |
68 | | - Debug.Log("Execute AddTypeMenuCommand"); |
| 63 | + // Menu override support |
| 64 | + [AddTypeMenu("Example/Add Type Menu Command")] |
| 65 | + [Serializable] |
| 66 | + public class AddTypeMenuCommand : ICommand { |
| 67 | + public void Execute () { |
| 68 | + Debug.Log("Execute AddTypeMenuCommand"); |
69 | 69 | } |
70 | 70 | } |
71 | 71 |
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