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Sync SDL3 header -> wiki
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SDL3/SDL_PushGPUComputeUniformData.md

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## Remarks
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Subsequent draw calls will use this uniform data.
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Subsequent draw calls in this command buffer will use this uniform data.
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The data being pushed must respect std140 layout conventions. In practical
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terms this means you must ensure that vec3 and vec4 fields are 16-byte

SDL3/SDL_PushGPUFragmentUniformData.md

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@@ -27,7 +27,7 @@ void SDL_PushGPUFragmentUniformData(
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## Remarks
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Subsequent draw calls will use this uniform data.
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Subsequent draw calls in this command buffer will use this uniform data.
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The data being pushed must respect std140 layout conventions. In practical
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terms this means you must ensure that vec3 and vec4 fields are 16-byte

SDL3/SDL_PushGPUVertexUniformData.md

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@@ -27,7 +27,7 @@ void SDL_PushGPUVertexUniformData(
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## Remarks
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Subsequent draw calls will use this uniform data.
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Subsequent draw calls in this command buffer will use this uniform data.
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The data being pushed must respect std140 layout conventions. In practical
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terms this means you must ensure that vec3 and vec4 fields are 16-byte

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