@@ -496,17 +496,16 @@ extern "C" {
496496/**
497497 * A variable controlling whether SDL enforces a minimum audio device spec.
498498 *
499- * By default, SDL will require devices to be opened at a minimum spec
500- * (at time of writing: 44100Hz, stereo, Sint16 format), so if something
501- * lower quality tries to open the device first, it doesn't ruin audio
502- * for the next thing that opens a device. For example, if a VoIP library
503- * wants Uint8, 8000Hz, mono output, it doesn't force the entire game to
504- * this state simply because it got there first.
505- *
506- * However, an app that knows it will definitely be the only thing opening
507- * a device, and wants to open it at a lower spec, might be able to avoid
508- * some otherwise-unnecessary conversions by bypassing this minimum
509- * requirement.
499+ * By default, SDL will require devices to be opened at a minimum spec (at
500+ * time of writing: 44100Hz, stereo, Sint16 format), so if something lower
501+ * quality tries to open the device first, it doesn't ruin audio for the next
502+ * thing that opens a device. For example, if a VoIP library wants Uint8,
503+ * 8000Hz, mono output, it doesn't force the entire game to this state simply
504+ * because it got there first.
505+ *
506+ * However, an app that knows it will definitely be the only thing opening a
507+ * device, and wants to open it at a lower spec, might be able to avoid some
508+ * otherwise-unnecessary conversions by bypassing this minimum requirement.
510509 *
511510 * Note that even without the minimum enforcement, the system might choose a
512511 * different format/channels/frequency than requested by the app; this hint
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