From 0b3d88a90c884f86f43f61bb07dd966c2db18ece Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=88=98=E7=9A=93?= Date: Sun, 15 Feb 2026 17:45:04 -0500 Subject: [PATCH 1/7] Update mkxp-z documentation --- docs/guides/memorymonitoring.md | 7 +++ docs/library/mkxp-z.md | 83 +++++++++++++++++++++++---------- 2 files changed, 66 insertions(+), 24 deletions(-) diff --git a/docs/guides/memorymonitoring.md b/docs/guides/memorymonitoring.md index 682e352f2a..b301f66e24 100644 --- a/docs/guides/memorymonitoring.md +++ b/docs/guides/memorymonitoring.md @@ -238,6 +238,13 @@ To be clear: the cores listed on this page support libretro's memory monitoring |-------------------------------------------------------------|:---------:|:------| | [Beetle VB](https://github.com/libretro/beetle-vb-libretro) | ✔ | | +### RPG Maker + +| Core | Supported | Notes | +|------------------------------------------------|:---------:|:------| +| [EasyRPG](https://github.com/libretro/easyrpg-libretro) | ✕ | | +| [mkxp-z](https://github.com/mkxp-z/mkxp-z) | ✔ | Only supported on little-endian devices. | + ### Sega #### Dreamcast/Naomi diff --git a/docs/library/mkxp-z.md b/docs/library/mkxp-z.md index a901d7ac28..0d13f86f55 100644 --- a/docs/library/mkxp-z.md +++ b/docs/library/mkxp-z.md @@ -8,7 +8,28 @@ Open-source cross-platform player for (some) RPG Maker XP / VX / VX Ace games. A The mkxp-z core has been authored by: -- mkxp-z +- [Aeodyn](https://github.com/Aeodyn) <Aeodyn0@gmail.com> +- [Alex Folland](https://github.com/AlexFolland) <lexlexlex@gmail.com> +- [Amaryllis Kulla](https://github.com/Ancurio) <ancurio@mapleshrine.eu> +- [Thomas Schneider](https://github.com/BlackLotus) +- [Carsten Teibes](https://github.com/carstene1ns) <dev@f4ke.de> +- [cremno](https://github.com/cremno) <cremno@mail.ru> +- [David Salvisberg](https://github.com/Daverball) <dave@daverball.com> +- [Eblo](https://github.com/Eblo) +- [Eliza Velasquez](https://github.com/elizagamedev) +- [Jáchym Toušek](https://github.com/enumag) <enumag@gmail.com> +- [ijuintekka](https://github.com/ijuintekka) <ijuintekka@hotmail.com> +- [Joni Savolainen](https://github.com/jonisavo) <joni@savolainen.io> +- [Luis Cáceres](https://github.com/lacc97) <lacc97@protonmail.ch> +- [mook](https://github.com/mook) +- [Nathan de Medeiros Vieira](https://github.com/Nathan-MV) <nathanmvieira@outlook.com> +- [Riley Pierce](https://github.com/rainefall) <rileyraine01@gmail.com> +- [Rodrigo Locatti](https://github.com/ReinUsesLisp) <rodrigo.locatti@gmail.com> +- [Splendide Imaginarius](https://github.com/Splendide-Imaginarius) +- Struma <strumajen@icloud.com> +- [Edward Rudd](https://github.com/urkle) <urkle@outoforder.cc> +- [Wayward Heart](https://github.com/WaywardHeart) +- [Hao Liu (刘皓)](https://github.com/white-axe) <whiteaxe@tuta.io> The mkxp-z core is licensed under: @@ -83,12 +104,12 @@ Frontend-level settings or features that the mkxp-z core respects: | Restart | ✔ | | Saves | ✔ | | States | ✔ | -| Rewind | ✔ * | -| Netplay | ✔ * | +| Rewind | ✔ [^1] | +| Netplay | ✔ [^1] | | Core Options | ✔ | -| [Memory Monitoring (achievements)](../guides/memorymonitoring.md) | ✕ | -| RetroArch Cheats | ✕ | -| Native Cheats | ✕ | +| [Memory Monitoring (achievements)](../guides/memorymonitoring.md) | ✔ [^2] | +| RetroArch Cheats | ✔ [^2] | +| Native Cheats | ✔ | | Controls | ✔ | | Remapping | ✔ | | Multi-Mouse | ✕ | @@ -104,8 +125,6 @@ Frontend-level settings or features that the mkxp-z core respects: | Crop Overscan | ✕ | | LEDs | ✕ | -\* Because RetroArch does not currently support rewind or netplay with cores that use threaded audio, rewind and netplay currently require disabling the ["Threaded Audio" core option](#core-options). This core option is enabled by default for better performance and for closer similarity to the original RPG Maker runtimes, which also use threaded audio. - ## Directories The mkxp-z core's library name is 'mkxp-z' @@ -124,6 +143,8 @@ The mkxp-z core saves/loads to/from these directories. |:------------:|:-----------:| | mkxp-z/Fonts | Any fonts that the game uses that are not found in the game files will be loaded from here as a fallback. Supported file extensions for fonts are .otf and .ttf. The names of the font files do not matter since the mkxp-z core matches fonts based on the font family name stored in the file. | | mkxp-z/RTP | This is where RTPs are loaded from. See the [BIOS](#bios) section for more details. | +| mkxp-z/Scripts/Preload | Any preload scripts added to this directory can be toggled in the "Preload Scripts" section of the core options. Enabled preload scripts will be loaded in lexicographic order of the bytes in their file names prior to loading the game's scripts. | +| mkxp-z/Scripts/Preload | Any postload scripts added to this directory can be toggled in the "Postload Scripts" section of the core options. In RPG Maker VX Ace games, enabled postload scripts will be loaded in lexicographic order of the bytes in their file names after the game's scripts are loaded but before the game starts running. Enabled postload scripts have no effect in RPG Maker XP and RPG Maker VX games. | ## Geometry and timing @@ -140,10 +161,14 @@ The mkxp-z core saves/loads to/from these directories. There are three ways to load games using the mkxp-z core: - Load the Game.ini or mkxp.json. -- Create an empty file with the file extension .mkxp in the same directory as Game.ini and/or mkxp.json, and load that. This is intended to make it easier to deal with save states in RetroArch, since RetroArch's save states are named after the file you load as the game, so if you load Game.ini or mkxp.json, all the save states for every game will be named "Game" or "mkxp", which is really inconvenient. +- Create an empty file with the file extension .rxproj, .rvproj or .rvproj2 in the same directory as Game.ini and/or mkxp.json, and load that. This is intended to make it easier to deal with save states in RetroArch, since RetroArch's save states are named after the file you load as the game, so if you load Game.ini or mkxp.json, all the save states for every game will be named "Game" or "mkxp", which is really inconvenient. - Put the game into a zip or 7z archive with file extension .mkxpz, .zip or .7z and load that. Please note that the files inside the zip or 7z archive should be uncompressed if possible, especially .rgssad/.rgss2a/.rgss3a and .otf/.ttf files inside the archive, or the game will lag quite a bit from trying to seek compressed files. The game will still run, though, just very slowly. -There is currently no way to load preload scripts or postload scripts. Support for preload/postload scripts will be added in the future. +Preload scripts and postload scripts may be added to the mkxp-z/Scripts/Preload and mkxp-z/Scripts/Postload subdirectories of the libretro system directory. Each preload script and postload script added to these directories has its own core option for toggling it. If more than one preload script or postload script is enabled via the core options at the same time, they will be loaded in lexicographic order of the bytes in the file names, which is the same as the order in which they appear in the core options menu. + +The default set of preload scripts provided with mkxp-z is embedded in the core and available by default to remove the need to manually copy them into the preload script directory. + +Native cheats are run as Ruby scripts in the video frame immediately after enabling them. ## Core options @@ -151,6 +176,8 @@ The mkxp-z core has the following option(s) that can be tweaked from the core op Settings with (Restart) means that core has to be closed for the new setting to be applied on next launch. +In addition to the core options shown below, there are also core options for changing the key bindings and the currently enabled preload scripts and postload scripts. + - **Runtime: RGSS Version** (Restart) [mkxp-z_rgssVersion] (**inherit**|default|1|2|3) Specify the RGSS version to run under. @@ -210,36 +237,40 @@ Settings with (Restart) means that core has to be closed for the new setting to ## Joypad +These are the default bindings. They can be changed in the "Button Bindings" section of the core options if needed. + | RetroPad Inputs | RGSS Inputs | |------------------------------------------------|--------------------------| | ![](../image/retropad/retro_a.png) | Input::C | | ![](../image/retropad/retro_b.png) | Input::B | | ![](../image/retropad/retro_x.png) | Input::A | | ![](../image/retropad/retro_y.png) | Input::X | -| ![](../image/retropad/retro_dpad_up.png) | Input::UP | -| ![](../image/retropad/retro_dpad_down.png) | Input::DOWN | -| ![](../image/retropad/retro_dpad_left.png) | Input::LEFT | -| ![](../image/retropad/retro_dpad_right.png) | Input::RIGHT | +| ![](../image/retropad/retro_dpad_up.png) | Input::Up | +| ![](../image/retropad/retro_dpad_down.png) | Input::Down | +| ![](../image/retropad/retro_dpad_left.png) | Input::Left | +| ![](../image/retropad/retro_dpad_right.png) | Input::Right | | ![](../image/retropad/retro_l1.png) | Input::L | | ![](../image/retropad/retro_r1.png) | Input::R | -| ![](../image/retropad/retro_l2.png) | Input::SHIFT | -| ![](../image/retropad/retro_r2.png) | Input::CTRL | +| ![](../image/retropad/retro_l2.png) | Input::Ctrl | +| ![](../image/retropad/retro_r2.png) | Input::Shift | | ![](../image/retropad/retro_l3.png) | Input::Y | | ![](../image/retropad/retro_r3.png) | Input::Z | -| ![](../image/retropad/retro_select.png) | Input::ALT | -| ![](../image/retropad/retro_left_stick.png) X | Input::LEFT and Input::RIGHT | -| ![](../image/retropad/retro_left_stick.png) Y | Input::UP and Input::DOWN | +| ![](../image/retropad/retro_start.png) | Input::Alt | +| ![](../image/retropad/retro_left_stick.png) X | Input::Left and Input::Right | +| ![](../image/retropad/retro_left_stick.png) Y | Input::Up and Input::Down | ## Mouse +These are the default bindings. They can be changed in the "Button Bindings" section of the core options if needed. + | RetroMouse Inputs | RGSS Inputs | |-------------------------------------------------------|---------------------------| | ![](../image/retromouse/retro_mouse.png) Mouse Cursor | Input.mouse_x and Input.mouse_y | -| ![](../image/retromouse/retro_left.png) Mouse 1 | Input::MOUSELEFT | -| ![](../image/retromouse/retro_right.png) Mouse 2 | Input::MOUSERIGHT | -| ![](../image/retromouse/retro_middle.png) Mouse 3 | Input::MOUSEMIDDLE | -| Mouse 4 | Input::MOUSEX1 | -| Mouse 5 | Input::MOUSEX2 | +| ![](../image/retromouse/retro_left.png) Mouse 1 | Input::MouseLeft | +| ![](../image/retromouse/retro_right.png) Mouse 2 | Input::MouseRight | +| ![](../image/retromouse/retro_middle.png) Mouse 3 | Input::MouseMiddle | +| Mouse 4 | Input::MouseX1 | +| Mouse 5 | Input::MouseX2 | | Wheel Up | Input.scroll_v | | Wheel Down | Input.scroll_v | @@ -252,3 +283,7 @@ Settings with (Restart) means that core has to be closed for the new setting to ## (Related cores) - [RPG Maker 2000/2003 (EasyRPG)](easyrpg.md) + +[^1]: Because RetroArch does not currently support rewind or netplay with cores that use threaded audio, rewind and netplay currently require disabling the ["Threaded Audio" core option](#core-options). This core option is enabled by default for better performance and for closer similarity to the original RPG Maker runtimes, which also use threaded audio. + +[^2]: Only supported on little-endian devices. From 7acb38a9826efcfffc9e3496afb0c17d422bcd9c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=88=98=E7=9A=93?= Date: Sun, 15 Feb 2026 17:50:33 -0500 Subject: [PATCH 2/7] Fix a typo in the mkxp-z documentation --- docs/library/mkxp-z.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/library/mkxp-z.md b/docs/library/mkxp-z.md index 0d13f86f55..924b2231f0 100644 --- a/docs/library/mkxp-z.md +++ b/docs/library/mkxp-z.md @@ -144,7 +144,7 @@ The mkxp-z core saves/loads to/from these directories. | mkxp-z/Fonts | Any fonts that the game uses that are not found in the game files will be loaded from here as a fallback. Supported file extensions for fonts are .otf and .ttf. The names of the font files do not matter since the mkxp-z core matches fonts based on the font family name stored in the file. | | mkxp-z/RTP | This is where RTPs are loaded from. See the [BIOS](#bios) section for more details. | | mkxp-z/Scripts/Preload | Any preload scripts added to this directory can be toggled in the "Preload Scripts" section of the core options. Enabled preload scripts will be loaded in lexicographic order of the bytes in their file names prior to loading the game's scripts. | -| mkxp-z/Scripts/Preload | Any postload scripts added to this directory can be toggled in the "Postload Scripts" section of the core options. In RPG Maker VX Ace games, enabled postload scripts will be loaded in lexicographic order of the bytes in their file names after the game's scripts are loaded but before the game starts running. Enabled postload scripts have no effect in RPG Maker XP and RPG Maker VX games. | +| mkxp-z/Scripts/Postload | Any postload scripts added to this directory can be toggled in the "Postload Scripts" section of the core options. In RPG Maker VX Ace games, enabled postload scripts will be loaded in lexicographic order of the bytes in their file names after the game's scripts are loaded but before the game starts running. Enabled postload scripts have no effect in RPG Maker XP and RPG Maker VX games. | ## Geometry and timing From 46a15d989c5960dcdeb9b989265b0655431f5672 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=88=98=E7=9A=93?= Date: Sun, 15 Feb 2026 17:53:50 -0500 Subject: [PATCH 3/7] Remove the note in the mkxp-z documentation about cheats being executed in the next video frame, since I might change it --- docs/library/mkxp-z.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/library/mkxp-z.md b/docs/library/mkxp-z.md index 924b2231f0..3119a74ebe 100644 --- a/docs/library/mkxp-z.md +++ b/docs/library/mkxp-z.md @@ -168,7 +168,7 @@ Preload scripts and postload scripts may be added to the mkxp-z/Scripts/Preload The default set of preload scripts provided with mkxp-z is embedded in the core and available by default to remove the need to manually copy them into the preload script directory. -Native cheats are run as Ruby scripts in the video frame immediately after enabling them. +Native cheats are run as Ruby scripts. They can be used, for example, to change the contents of `$game_switches`. ## Core options From 167c4e132cc7e5d379667443a2a48f4855a54246 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=88=98=E7=9A=93?= Date: Sun, 15 Feb 2026 17:56:19 -0500 Subject: [PATCH 4/7] Remove redundant .mkxp extension from the mkxp-z documentation --- docs/library/mkxp-z.md | 1 - 1 file changed, 1 deletion(-) diff --git a/docs/library/mkxp-z.md b/docs/library/mkxp-z.md index 3119a74ebe..b7feaa341d 100644 --- a/docs/library/mkxp-z.md +++ b/docs/library/mkxp-z.md @@ -85,7 +85,6 @@ Content that can be loaded by the mkxp-z core have the following file extensions - .rxproj - .rvproj - .rvproj2 -- .mkxp - .mkxpz - .zip - .7z From c4c35999c273b89d263e1f35255d837983783ae7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=88=98=E7=9A=93?= Date: Sun, 15 Feb 2026 23:33:37 -0500 Subject: [PATCH 5/7] Add documentation for the new core options for mkxp-z --- docs/library/mkxp-z.md | 72 +++++++++++++++++++++++++++++++++++++++++- 1 file changed, 71 insertions(+), 1 deletion(-) diff --git a/docs/library/mkxp-z.md b/docs/library/mkxp-z.md index b7feaa341d..c542315e0e 100644 --- a/docs/library/mkxp-z.md +++ b/docs/library/mkxp-z.md @@ -185,12 +185,26 @@ In addition to the core options shown below, there are also core options for cha If this fails, the version defaults to 1. Changes will take effect after the core is reset. -- **Runtime: Save State Size** (Restart) [mkxp-z_saveStateSize] (64|66|68|70|72|74|76|78|80|82|84|86|88|90|92|94|96|98|**100**|102|104|106|108|110|112|114|116|118|120|122|124|126|128|132|136|140|144|148|152|156|160|164|168|172|176|180|184|188|192|196|200|204|208|212|216|220|224|228|232|236|240|244|248|252|256|264|272|280|288|296|304|312|320|328|336|344|352|360|368|376|384|392|400|408|416|424|432|440|448|456|464|472|480|488|496|504|512|528|544|560|576|592|608|624|640|656|672|688|704|720|736|752|768|784|800|816|832|848|864|880|896|912|928|944|960|976|992) +- **Runtime: Save State Size** (Restart) [mkxp-z_saveStateSize] (64|66|68|70|72|74|76|78|80|82|84|86|88|90|92|94|96|98|**100**|102|104|106|108|110|112|114|116|118|120|122|124|126|128|132|136|140|144|148|152|156|160|164|168|172|176|180|184|188|192|196|200|204|208|212|216|220|224|228|232|236|240|244|248|252|256|264|272|280|288|296|304|312|320|328|336|344|352|360|368|376|384|392|400|408|416|424|432|440|448|456|464|472|480|488|496|504|512|544|576|608|640|672|704|736|768|800|832|864|896|928|960|992|1024|1152|1280|1408|1536|1664|1792|1920|2048|2560|3072|3584|4096) Maximum size of each save state, in mebibytes. If the game uses more than this much memory, save state creation will fail. Changes to this setting will not take effect until the core is unloaded. +- **Runtime: Debug** (Restart) [mkxp-z_debug] (enabled|**disabled**) + + Launch the game in debug mode. + Changes will take effect after the core is reset. + +- **Runtime: Battle Test** (Restart) [mkxp-z_battleTest] (enabled|**disabled**) + + Launch the game in battle test mode. + Changes will take effect after the core is reset. + +- **Video: Frame Skip** [mkxp-z_frameSkip] (inherit|enabled|**disabled**) + + Skip (don't draw) frames when behind. + - **Video: Subimage Fix** [mkxp-z_subImageFix] (inherit|**default**|enabled|disabled) Work around buggy graphics drivers which don't @@ -207,6 +221,16 @@ In addition to the core options shown below, there are also core options for cha disabling it can be used as a workaround. (default: disabled on Windows, enabled on other systems) +- **Video: Texture Synchronization** [mkxp-z_enableBlitting] (**default**|eager|lazy) + + Controls how often GPU textures are copied to CPU memory. + Eager synchronization is less likely to cause graphical issues but may cause performance problems in some games. + Lazy synchronization is faster but may or may not, + depending on which libretro frontend you're using and what version of it you're using, + cause graphical artifacts when performing certain operations, + such as toggling fullscreen or, on Android, opening the app switcher. + (default: lazy) + - **Audio: Threaded Audio** (Restart) [mkxp-z_threadedAudio] (**enabled**|disabled) Use a worker thread for rendering the audio instead of @@ -234,6 +258,52 @@ In addition to the core options shown below, there are also core options for cha the maximum of the value set here and the value in mkxp.json will be used) +- **Text: Font Scale** [mkxp-z_fontScale] (0.2|0.25|0.3|0.35|0.4|0.45|0.5|0.55|0.6|0.65|0.7|0.75|0.8|0.85|0.9|0.95|**1.0**|1.05|1.1|1.15|1.2|1.25|1.3|1.35|1.4|1.45|1.5|1.55|1.6|1.65|1.7|1.75|1.8|1.85|1.9|1.95|2.0|2.05|2.1|2.15|2.2|2.25|2.3|2.35|2.4|2.45|2.5|2.55|2.6|2.65|2.7|2.75|2.8|2.85|2.9|2.95|3.0|3.05|3.1|3.15|3.2|3.25|3.3|3.35|3.4|3.45|3.5|3.55|3.6|3.65|3.7|3.75|3.8|3.85|3.9|3.95|4.0|4.05|4.1|4.15|4.2|4.25|4.3|4.35|4.4|4.45|4.5|4.55|4.6|4.65|4.7|4.75|4.8|4.85|4.9|4.95|5.0) + + Scales the sizes of all fonts. + If you think text tends to be too large or too small, + try fiddling with this. + (if this value is also set in the game's mkxp.json, + the product of the value set here and the value in + mkxp.json will be used) + +- **Text: Kerning** [mkxp-z_fontKerning] (**inherit**|default|enabled|disabled) + + Kerning adjusts the spacing between individual letters or characters. + Enabling it generally looks nicer, but RGSS doesn't use it, + so disabling it should make text appearance more accurate. + (default: enabled) + +- **Text: Font Hinting** [mkxp-z_fontHinting] (**inherit**|default|0|1|2|3) + + Hinting adjusts the rendering of individual letters or characters. + Enabling it may look nicer (especially on low-resolution displays), but + RGSS doesn't use it, so disabling it should make text appearance more + accurate. Documentation can be found at: + https://pysdl2.readthedocs.io/en/latest/modules/sdl2_sdlttf.html#sdl2.sdlttf.TTF_HINTING_NORMAL + (default: 3) + +- **Text: Font Height Reporting** [mkxp-z_fontHeightReporting] (**inherit**|default|0|1) + + Controls the algorithm for reporting the height of rendered text. + 0: Nominal (TTF_FontHeight); matches RGSS behavior; may cut off bottoms of some characters. + 1: Rendered (TTF_SizeUTF8); deviates from RGSS; may look better. + (default: 0) + +- **Text: Outline Crop** [mkxp-z_fontOutlineCrop] (**inherit**|default|enabled|disabled) + + Crops top row and left column of text that has an outline. + Disabling it generally looks nicer, but RGSS enables it, so enabling it + should make text appearance more accurate. + (default: enabled) + +- **Text: Load Fonts Into Memory** [mkxp-z_loadFontsIntoMemory] (**default**|enabled|disabled) + + When loading a font, load the entire font file into memory instead of using a file handle. + This improves text rendering performance on systems with extremely slow file system access speed + at the cost of higher memory usage. + (default: enabled on Emscripten, disabled on other platforms) + ## Joypad These are the default bindings. They can be changed in the "Button Bindings" section of the core options if needed. From 0918eae1e96460a08cabe137c3257b53f91d10b4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=88=98=E7=9A=93?= Date: Sun, 15 Feb 2026 23:42:35 -0500 Subject: [PATCH 6/7] Fix a typo in the previous commit --- docs/library/mkxp-z.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/library/mkxp-z.md b/docs/library/mkxp-z.md index c542315e0e..a1b2d4c6a7 100644 --- a/docs/library/mkxp-z.md +++ b/docs/library/mkxp-z.md @@ -221,7 +221,7 @@ In addition to the core options shown below, there are also core options for cha disabling it can be used as a workaround. (default: disabled on Windows, enabled on other systems) -- **Video: Texture Synchronization** [mkxp-z_enableBlitting] (**default**|eager|lazy) +- **Video: Texture Synchronization** [mkxp-z_textureSync] (**default**|eager|lazy) Controls how often GPU textures are copied to CPU memory. Eager synchronization is less likely to cause graphical issues but may cause performance problems in some games. From 6370606c75b1de95843ef631fd3cb6c17238f923 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=88=98=E7=9A=93?= Date: Wed, 18 Feb 2026 23:30:16 -0500 Subject: [PATCH 7/7] Fix the capitalization of the button names in the mkxp-z documentation --- docs/library/mkxp-z.md | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/docs/library/mkxp-z.md b/docs/library/mkxp-z.md index a1b2d4c6a7..6869b323e9 100644 --- a/docs/library/mkxp-z.md +++ b/docs/library/mkxp-z.md @@ -314,19 +314,19 @@ These are the default bindings. They can be changed in the "Button Bindings" sec | ![](../image/retropad/retro_b.png) | Input::B | | ![](../image/retropad/retro_x.png) | Input::A | | ![](../image/retropad/retro_y.png) | Input::X | -| ![](../image/retropad/retro_dpad_up.png) | Input::Up | -| ![](../image/retropad/retro_dpad_down.png) | Input::Down | -| ![](../image/retropad/retro_dpad_left.png) | Input::Left | -| ![](../image/retropad/retro_dpad_right.png) | Input::Right | +| ![](../image/retropad/retro_dpad_up.png) | Input::UP | +| ![](../image/retropad/retro_dpad_down.png) | Input::DOWN | +| ![](../image/retropad/retro_dpad_left.png) | Input::LEFT | +| ![](../image/retropad/retro_dpad_right.png) | Input::RIGHT | | ![](../image/retropad/retro_l1.png) | Input::L | | ![](../image/retropad/retro_r1.png) | Input::R | -| ![](../image/retropad/retro_l2.png) | Input::Ctrl | -| ![](../image/retropad/retro_r2.png) | Input::Shift | +| ![](../image/retropad/retro_l2.png) | Input::CTRL | +| ![](../image/retropad/retro_r2.png) | Input::SHIFT | | ![](../image/retropad/retro_l3.png) | Input::Y | | ![](../image/retropad/retro_r3.png) | Input::Z | -| ![](../image/retropad/retro_start.png) | Input::Alt | -| ![](../image/retropad/retro_left_stick.png) X | Input::Left and Input::Right | -| ![](../image/retropad/retro_left_stick.png) Y | Input::Up and Input::Down | +| ![](../image/retropad/retro_start.png) | Input::ALT | +| ![](../image/retropad/retro_left_stick.png) X | Input::LEFT and Input::RIGHT | +| ![](../image/retropad/retro_left_stick.png) Y | Input::UP and Input::DOWN | ## Mouse @@ -335,11 +335,11 @@ These are the default bindings. They can be changed in the "Button Bindings" sec | RetroMouse Inputs | RGSS Inputs | |-------------------------------------------------------|---------------------------| | ![](../image/retromouse/retro_mouse.png) Mouse Cursor | Input.mouse_x and Input.mouse_y | -| ![](../image/retromouse/retro_left.png) Mouse 1 | Input::MouseLeft | -| ![](../image/retromouse/retro_right.png) Mouse 2 | Input::MouseRight | -| ![](../image/retromouse/retro_middle.png) Mouse 3 | Input::MouseMiddle | -| Mouse 4 | Input::MouseX1 | -| Mouse 5 | Input::MouseX2 | +| ![](../image/retromouse/retro_left.png) Mouse 1 | Input::MOUSELEFT | +| ![](../image/retromouse/retro_right.png) Mouse 2 | Input::MOUSERIGHT | +| ![](../image/retromouse/retro_middle.png) Mouse 3 | Input::MOUSEMIDDLE | +| Mouse 4 | Input::MOUSEX1 | +| Mouse 5 | Input::MOUSEX2 | | Wheel Up | Input.scroll_v | | Wheel Down | Input.scroll_v |