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TriggerBot.cpp
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91 lines (80 loc) · 2.04 KB
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#include "TriggerBot.hpp"
TriggerBot::TriggerBot() {}
void TriggerBot::loop() {
if (!Settings::triggerbot_enable) {
return;
}
if (
engine.clientState->state() != INGAME ||
client.localPlayer->m_iHealth() <= 0 ||
client.localPlayer->m_iTeamNum() < TERRORIST ||
!Helpers::isMouseActive()
) {
return;
}
if (Settings::triggerbot_use_key && !GetAsyncKeyState(Settings::triggerbot_key)) {
return;
}
if (Settings::aimbot_flash_check && Helpers::isFlashed(client.localPlayer->m_flFlashAlpha())) {
return;
}
if (Settings::aimbot_jump_check && !FlagsState::isOnGround(client.localPlayer->m_fFlags())) {
return;
}
int activeWeaponID = client.localPlayer->m_hActiveWeapon() & 0xfff;
BaseCombatWeapon activeWeapon = BaseCombatWeapon(client.entityList->getByID(activeWeaponID - 1));
if (activeWeapon.isPistol()) {
if (!Settings::triggerbot_pistols_enable) {
return;
}
}
else if (activeWeapon.isHeavy()) {
if (!Settings::triggerbot_heavies_enable) {
return;
}
}
else if (activeWeapon.isShotgun()) {
if (!Settings::triggerbot_shoutguns_enable) {
return;
}
}
else if (activeWeapon.isSMG()) {
if (!Settings::triggerbot_smgs_enable) {
return;
}
}
else if (activeWeapon.isRifle()) {
if (!Settings::triggerbot_rifles_enable) {
return;
}
}
else if (activeWeapon.isSnipers()) {
if (!Settings::triggerbot_snipers_enable) {
return;
}
}
else if (activeWeapon.isKnife()) {
return;
}
else if (activeWeapon.isBomb()) {
return;
}
else if (activeWeapon.isGrenade()) {
return;
}
else {
std::cout << "[Trigger]: Undefined weapon ID = " << activeWeapon.m_iItemDefinitionIndex() << std::endl;
return;
}
BaseEntity entity(client.entityList->getByID(client.localPlayer->m_iCrosshairId() - 1));
if (entity.m_iClassID() != CCSPlayer) {
Sleep(Settings::triggerbot_delay_before_shoot);
return;
}
BasePlayer player(entity);
if (!Settings::triggerbot_friendly_fire && player.m_iTeamNum() == client.localPlayer->m_iTeamNum()) {
return;
}
Helpers::shoot();
Sleep(Settings::triggerbot_delay_after_shoot);
}