@@ -211,7 +211,7 @@ public void ForceAspectScreenOnce(bool starting = false)
211211 {
212212 // update the height
213213 float heightAccordingToWidth = width / ASPECT_RATIO_SCREEN_SIZE . width * ASPECT_RATIO_SCREEN_SIZE . height ;
214- Screen . SetResolution ( width , ( int ) Mathf . Round ( heightAccordingToWidth ) , false , 0 ) ;
214+ JCS_Screen . SetResolution ( width , ( int ) Mathf . Round ( heightAccordingToWidth ) , false , 0 ) ;
215215
216216 if ( starting )
217217 {
@@ -223,7 +223,7 @@ public void ForceAspectScreenOnce(bool starting = false)
223223 {
224224 // update the width
225225 float widthAccordingToHeight = height / ASPECT_RATIO_SCREEN_SIZE . height * ASPECT_RATIO_SCREEN_SIZE . width ;
226- Screen . SetResolution ( ( int ) Mathf . Round ( widthAccordingToHeight ) , height , false , 0 ) ;
226+ JCS_Screen . SetResolution ( ( int ) Mathf . Round ( widthAccordingToHeight ) , height , false , 0 ) ;
227227
228228 if ( starting )
229229 {
@@ -239,7 +239,7 @@ public void ForceAspectScreenOnce(bool starting = false)
239239 /// <param name="starting"> Change the starting screen as well? </param>
240240 public void ForceStandardScreenOnce ( bool starting = false )
241241 {
242- Screen . SetResolution ( STANDARD_SCREEN_SIZE . width , STANDARD_SCREEN_SIZE . height , false , 0 ) ;
242+ JCS_Screen . SetResolution ( STANDARD_SCREEN_SIZE . width , STANDARD_SCREEN_SIZE . height , false , 0 ) ;
243243
244244 if ( starting )
245245 {
@@ -306,7 +306,7 @@ private void DoAlwaysStandard()
306306 if ( width != STANDARD_SCREEN_SIZE . width ||
307307 height != STANDARD_SCREEN_SIZE . height )
308308 {
309- Screen . SetResolution ( STANDARD_SCREEN_SIZE . width , STANDARD_SCREEN_SIZE . height , false , 0 ) ;
309+ JCS_Screen . SetResolution ( STANDARD_SCREEN_SIZE . width , STANDARD_SCREEN_SIZE . height , false , 0 ) ;
310310 }
311311
312312 this . PREV_SCREEN_SIZE . width = width ;
@@ -335,15 +335,15 @@ private void DoFoceAspectScreen()
335335 {
336336 // update the height
337337 float heightAccordingToWidth = width / ss . ASPECT_RATIO_SCREEN_SIZE . width * ss . ASPECT_RATIO_SCREEN_SIZE . height ;
338- Screen . SetResolution ( width , ( int ) Mathf . Round ( heightAccordingToWidth ) , false , 0 ) ;
338+ JCS_Screen . SetResolution ( width , ( int ) Mathf . Round ( heightAccordingToWidth ) , false , 0 ) ;
339339 }
340340
341341 // if the user is changing the height
342342 if ( PREV_SCREEN_SIZE . height != height )
343343 {
344344 // update the width
345345 float widthAccordingToHeight = height / ss . ASPECT_RATIO_SCREEN_SIZE . height * ss . ASPECT_RATIO_SCREEN_SIZE . width ;
346- Screen . SetResolution ( ( int ) Mathf . Round ( widthAccordingToHeight ) , height , false , 0 ) ;
346+ JCS_Screen . SetResolution ( ( int ) Mathf . Round ( widthAccordingToHeight ) , height , false , 0 ) ;
347347 }
348348
349349 this . PREV_SCREEN_SIZE . width = width ;
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