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| 1 | +/** |
| 2 | + * $File: JCS_TextAnimation.cs $ |
| 3 | + * $Date: 2019-07-18 14:34:29 $ |
| 4 | + * $Revision: $ |
| 5 | + * $Creator: Jen-Chieh Shen $ |
| 6 | + * $Notice: See LICENSE.txt for modification and distribution information |
| 7 | + * Copyright © 2019 by Shen, Jen-Chieh $ |
| 8 | + */ |
| 9 | + |
| 10 | +/* NOTE: If you are using `TextMesh Pro` uncomment this line. |
| 11 | + */ |
| 12 | +#define TMP_PRO |
| 13 | + |
| 14 | +using System.Collections; |
| 15 | +using System.Collections.Generic; |
| 16 | +using UnityEngine; |
| 17 | +using UnityEngine.UI; |
| 18 | + |
| 19 | +#if TMP_PRO |
| 20 | +using TMPro; |
| 21 | +#endif |
| 22 | + |
| 23 | +namespace JCSUnity |
| 24 | +{ |
| 25 | + /// <summary> |
| 26 | + /// Text animation that will display text accordingly. |
| 27 | + /// </summary> |
| 28 | + public class JCS_TextAnimation |
| 29 | + : MonoBehaviour |
| 30 | + { |
| 31 | + /* Variables */ |
| 32 | + |
| 33 | + [Header("** Chec Variables (JCS_TextAnimation) **")] |
| 34 | + |
| 35 | + [Tooltip("Frame this animation is currently displayed.")] |
| 36 | + [SerializeField] |
| 37 | + private int mCurrentFrame = 0; |
| 38 | + |
| 39 | + |
| 40 | + [Header("** Initialize Variables (JCS_TextAnimation) **")] |
| 41 | + |
| 42 | + [Tooltip("Target text renderer.")] |
| 43 | + [SerializeField] |
| 44 | + private Text mTextContainer = null; |
| 45 | + |
| 46 | +#if TMP_PRO |
| 47 | + [Tooltip("Target text renderer.")] |
| 48 | + [SerializeField] |
| 49 | + private TextMeshPro mTextMesh = null; |
| 50 | +#endif |
| 51 | + |
| 52 | + |
| 53 | + [Header("** Runtime Variables (JCS_TextAnimation) **")] |
| 54 | + |
| 55 | + [Tooltip("Timer active or not active.")] |
| 56 | + [SerializeField] |
| 57 | + private bool mActive = true; |
| 58 | + |
| 59 | + [Tooltip("Hold All text animation's frame.")] |
| 60 | + [TextArea] |
| 61 | + public List<string> textFrame = null; |
| 62 | + |
| 63 | + [Tooltip("Seconds per frame.")] |
| 64 | + [SerializeField] [Range(0.0f, 30.0f)] |
| 65 | + private float mSPF = 0.5f; |
| 66 | + |
| 67 | + // Base timer to display frame. |
| 68 | + private float mFrameTimer = 0.0f; |
| 69 | + |
| 70 | + |
| 71 | + /* Setter/Getter */ |
| 72 | + |
| 73 | + public bool Active { get { return this.mActive; } set { this.mActive = value; } } |
| 74 | + public Text TextContainer { get { return this.mTextContainer; } set { this.mTextContainer = value; } } |
| 75 | +#if TMP_PRO |
| 76 | + public TextMeshPro TextMesh { get { return this.mTextMesh; } set { this.mTextMesh = value; } } |
| 77 | +#endif |
| 78 | + public int CurrentFrame { get { return this.mCurrentFrame; } } |
| 79 | + public float SPF { get { return this.mSPF; } set { this.mSPF = value; } } |
| 80 | + |
| 81 | + |
| 82 | + /* Functions */ |
| 83 | + |
| 84 | + private void Awake() |
| 85 | + { |
| 86 | + // Initialize the first frame. |
| 87 | + UpdateTextFrame(); |
| 88 | + } |
| 89 | + |
| 90 | + private void Update() |
| 91 | + { |
| 92 | + if (!mActive) |
| 93 | + return; |
| 94 | + |
| 95 | + DoTextAnimation(); |
| 96 | + } |
| 97 | + |
| 98 | + /// <summary> |
| 99 | + /// Update the frame text. |
| 100 | + /// </summary> |
| 101 | + public void UpdateTextFrame() |
| 102 | + { |
| 103 | + UpdateTextFrame(this.mCurrentFrame); |
| 104 | + } |
| 105 | + |
| 106 | + /// <summary> |
| 107 | + /// Update the frame text. |
| 108 | + /// </summary> |
| 109 | + /// <param name="frameIndex"> Frame index to displayed. </param> |
| 110 | + public void UpdateTextFrame(int frameIndex) |
| 111 | + { |
| 112 | + this.mCurrentFrame = frameIndex; |
| 113 | + |
| 114 | + /* Ensure in display range. */ |
| 115 | + if (this.mCurrentFrame >= textFrame.Count) |
| 116 | + this.mCurrentFrame = textFrame.Count - 1; |
| 117 | + else if (this.mCurrentFrame < 0) |
| 118 | + this.mCurrentFrame = 0; |
| 119 | + |
| 120 | + if (mTextContainer) |
| 121 | + mTextContainer.text = textFrame[this.mCurrentFrame]; |
| 122 | + if (mTextMesh) |
| 123 | + mTextMesh.text = textFrame[this.mCurrentFrame]; |
| 124 | + } |
| 125 | + |
| 126 | + /// <summary> |
| 127 | + /// Do the actual text animation here. |
| 128 | + /// </summary> |
| 129 | + private void DoTextAnimation() |
| 130 | + { |
| 131 | + mFrameTimer += Time.deltaTime; |
| 132 | + |
| 133 | + if (mFrameTimer < mSPF) |
| 134 | + return; |
| 135 | + |
| 136 | + ++this.mCurrentFrame; |
| 137 | + |
| 138 | + if (this.mCurrentFrame >= textFrame.Count) |
| 139 | + this.mCurrentFrame = 0; |
| 140 | + |
| 141 | + UpdateTextFrame(); |
| 142 | + |
| 143 | + mFrameTimer = 0.0f; // Reset timer. |
| 144 | + } |
| 145 | + } |
| 146 | +} |
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