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Add EndEmpty for testing gamepad compatile, now it also compatible with mouse's action/buffer.
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Assets/JCSUnity/Scripts/Scripts/npc/npc2100.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -63,11 +63,11 @@ public override void Action(int mode, int type, int selection)
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{
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/* For Mouse. */
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{
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//jcsDs.SendNextPrev("Make a selection...");
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jcsDs.SendNextPrev("Make a selection...");
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}
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/* For Game Pad/Controller/Joystick. */
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{
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jcsDs.SendEmpty("Make a selection...");
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//jcsDs.SendEmpty("Make a selection...");
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}
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//jcsDs.SendChoice(0, "Selection 01");

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