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Update to Version 1.3.0
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.gitignore

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/obj
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/Build
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/Tutorials
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/Assets/Librares
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# ignore the following extension file
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*.svd

Assets/BossFight_Assets.meta

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Assets/BossFight_Assets/Scenes.meta

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Assets/BossFight_Assets/Scripts.meta

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/**
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* $File: BF_AbilityFormat.cs $
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* $Date: $
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* $Revision: $
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* $Creator: Jen-Chieh Shen $
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* $Notice: See LICENSE.txt for modification and distribution information $
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* Copyright (c) 2016 by Shen, Jen-Chieh $
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*/
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using UnityEngine;
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using System.Collections;
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using JCSUnity;
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using System;
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public class BF_AbilityFormat
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: JCS_AbilityFormat
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{
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//----------------------
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// Public Variables
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//----------------------
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// Private Variables
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[SerializeField] private int mStr = 1;
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[SerializeField] private int mDex = 1;
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[SerializeField] private int mInt = 1;
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[SerializeField] private int mLuc = 1;
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[SerializeField] private int mMinDamage = 87536;
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[SerializeField] private int mMaxDamage = 125432;
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[SerializeField] private int mCriticalChance = 60;
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//----------------------
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// Protected Variables
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//========================================
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// setter / getter
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//------------------------------
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//========================================
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// Unity's function
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//------------------------------
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//========================================
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// Self-Define
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//------------------------------
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//----------------------
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// Public Functions
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public override int GetAbsoluteDamage()
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{
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// Not implement yet.
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return 0;
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}
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public override int GetMaxDamage()
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{
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return this.mMaxDamage;
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}
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public override int GetMinDamage()
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{
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return this.mMinDamage;
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}
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public override int GetCriticalChance()
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{
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return mCriticalChance;
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}
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//----------------------
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// Protected Functions
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//----------------------
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// Private Functions
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}

Assets/BossFight_Assets/Scripts/BF_AbilityFormat.cs.meta

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