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refactor(DeltaNumber): move to it's place
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Assets/JCSUnity/Scripts/UI/DeltaNumber.meta

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Assets/JCSUnity/Scripts/UI/JCS_DeltaNumber.cs.meta renamed to Assets/JCSUnity/Scripts/UI/DeltaNumber/JCS_DeltaNumber.cs.meta

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Assets/JCSUnity/Scripts/UI/Text/JCS_TextDeltaNumber.cs renamed to Assets/JCSUnity/Scripts/UI/DeltaNumber/JCS_TextDeltaNumber.cs

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Assets/JCSUnity/Scripts/UI/Text/JCS_TextDeltaNumber.cs.meta renamed to Assets/JCSUnity/Scripts/UI/DeltaNumber/JCS_TextDeltaNumber.cs.meta

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docs/ScriptReference/UI/Text/JCS_TextDeltaNumber.md renamed to docs/ScriptReference/UI/DeltaNumber/JCS_TextDeltaNumber.md

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docs/ScriptReference/UI/Language/JCS_LangText.md

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| Name | Description |
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|:---------|:-----------------------------------------|
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| text | Text to display lang data. |
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| TextMesh | Text to display lang data. |
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| LangData | List of languages with translation data. |
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## Functions

docs/ScriptReference/UI/Text/JCS_TextAnimation.md

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| Name | Description |
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|:---------------|:---------------------------------|
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| mTextContainer | Target text renderer. |
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| mTextMesh | Target text renderer. |
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| mActive | Animation active or not active. |
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| textFrame | Hold all text animation's frame. |
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| mSPF | Seconds per frame. |

docs/ScriptReference/UI/Timer/JCS_TextTimer.md

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| Name | Description |
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|:----------------|:---------------------------------------|
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| mTextContainer | Target text renderer. |
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| mTextMesh | Target text renderer. |
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| mActive | Timer active or not active. |
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| mCurrentHours | Current hours in the game. |
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| mCurrentMinutes | Current minutes in the game. |

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