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Fixed headers for example projects.
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Assets/_BossFight_Assets/Scripts/Settings/BF_GameSettings.cs

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@@ -32,10 +32,13 @@ public class BF_GameSettings
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[Header("- Save Load")]
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public string FILE_PATH = "SavedData/";
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public string FILE_NAME = "BF_GameData";
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public static BF_GameData BF_GAME_DATA = null;
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private string mFullFilePath = "";
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private string mFullFileName = "";
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[Header("- Game Feature")]
@@ -44,7 +47,10 @@ public class BF_GameSettings
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[Range(10, 100)]
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public int TOTAL_MOB_IN_SCENE = 30;
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[Tooltip("Color that represent the freezing effect.")]
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public Color FREEZE_COLOR = Color.blue;
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[Tooltip("Color that represent the burning effect.")]
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public Color BURN_COLOR = Color.red;
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[Header("- Level")]

Assets/_RunningCrush_Assets/Scripts/Settings/RC_GameSettings.cs

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@@ -44,18 +44,25 @@ public class RC_GameSettings
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[Header("- Save Load")]
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public string FILE_PATH = "SavedData/";
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public string FILE_NAME = "RC_GameData";
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public static RC_GameData RC_GAME_DATA = null;
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private string mFullFilePath = "";
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private string mFullFileName = "";
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[Header("- Player")]
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public JCS_3DLiquidBar GLOBAL_LIQUIDBAR = null;
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public Vector3 LIQUIDBAR_OFFSET = Vector3.zero;
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public RC_Player[] PLAYERS = null;
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public RC_PlayerPointer[] PLAYER_POINTERS = null;
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public RC_RevivePointer[] PLAYER_REVIVE_POINTERS = null;
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/* Setter & Getter */

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