Commit 158df5f
This change is needed for it is risky to mess with precision in vertex shaders by contracting fmul+(add/sub) into a mad going into a trig function like sin,
otherwise the position values can become off their expected values.
Change-Id: I5e45ae6fc2bd6110a87113501e3248181de32d231 parent fab7eaf commit 158df5f
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