chore: update game bridge to 2.12.6 #1123
ui-tests.yml
on: pull_request
Matrix: build
Build & Test Unity 6 macOS 🛠️🧪
10m 22s
Build & Test Unity 6 Windows 🛠️🧪
9m 11s
Matrix: test
Annotations
5 errors and 5 warnings
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Build & Test Unity 6 Windows 🛠️🧪
Process completed with exit code 1.
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Build & Test Unity 6 macOS 🛠️🧪
Process completed with exit code 1.
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Run StandaloneWindows64 UI tests 🧪
Process completed with exit code 1.
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Run StandaloneOSX UI tests 🧪
The strategy configuration was canceled because "test.StandaloneWindows64_self-" failed
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Run StandaloneOSX UI tests 🧪
The operation was canceled.
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Build StandaloneWindows64 for AltTester 🛠️
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build StandaloneWindows64 for AltTester 🛠️
Unexpected input(s) 'artifactsPath', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']
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Build StandaloneOSX for AltTester 🛠️
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
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Build StandaloneOSX for AltTester 🛠️
Unexpected input(s) 'artifactsPath', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']
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Run StandaloneWindows64 UI tests 🧪
Unable to clean or reset the repository. The repository will be recreated instead.
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Artifacts
Produced during runtime
| Name | Size | Digest | |
|---|---|---|---|
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Build-StandaloneOSX
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61.8 MB |
sha256:1d49aff5d0a11b63c4f0939f8ddf84f8cf87634ddccd3793e1a66f0f1bc1f1d5
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Build-StandaloneWindows64
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192 MB |
sha256:de408ead3be7fb7dbda7d0e3ebe42a241ca369d7e0e33ae2b06a29df0cbbdfcd
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Unity6-First-Build-Log
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392 KB |
sha256:3b5b171d9ed39e09ea085059765095b0087a39c3c3e354c120032ace35e90591
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Unity6-Windows-Build-Log
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85.8 KB |
sha256:4cce71dd81dd0b20abe07624d893801e409a65c201ae5fd8e39ec8a512e9130e
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Unity6-Windows-Player-Logs
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42.5 KB |
sha256:14c828bd5d57de666786f9c70774d3e105d5fa08ce51120d38748de1091f9fc7
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Unity6-macOS-Build-Log
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127 KB |
sha256:36541d40bc4688e5d3d621858798061c1d8433474734eed0195c88fef1c96033
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Unity6-macOS-Player-Logs
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1.44 MB |
sha256:d0b1146badb4abd075ce4213db28c3124fe62af235bc780cf39ac4ecd6fd0e04
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