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GNCPs and SNCPs will always save incorrectly due to fixed header name #39

@NextinMono

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@NextinMono

In this snippet of code:

void CreatePackageFile(IChunk chunk)
{
using Stream stream = Package.GetStream(Package.Add(), true, true);
using BinaryObjectWriter infoWriter = new(stream, StreamOwnership.Retain, Endianness);
InfoChunk info = new()
{
Signature = BinaryHelper.MakeSignature<uint>(Endianness == Endianness.Little ? "NXIF" : "NYIF"),
};
info.Chunks.Add(chunk);
infoWriter.WriteObject(info);
}

The writer always assumes that the header of the chunk should be "NXIF" and "NYIF". However, GNCP and SNCP files use different names ("NGIF" and "NSIF") which means that GNCP and SNCP files will load and save, but will cause issues in-game.

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