Skip to content

Exclude Joystick Buttons from Default UInput Capabilities? #246

@Cv03

Description

@Cv03

UInput capabilities default to {ecodes.EV_KEY: ecodes.keys.keys()}. This contains some joystick buttons that conflict with mouse buttons -- users have to explictly declare capabilities like {ecodes.EV_KEY: [ecodes.BTN_LEFT, ecodes.BTN_RIGHT]} to simulate mouse clicks.

I tested all codes in ecodes.keys one by one with capability {ecodes.EV_KEY: [ecodes.BTN_LEFT, code_to_test_for_mouse_button_conflict]}. Found conflicts: 288 - 318, 544 - 547, 704 - 743, in hexadecimal 0x120 - 0x13e, 0x220 - 0x223, 0x2c0 - 0x2e7.

Since keyboard and mouse simulation is more prevalent than joystick, I suggest to exclude joystick button codes from UInput default.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions