Godot version
4.7.1.stable
godot-cpp version
10.0.0-rc1
System information
Godot v4.7.1.stable - Devuan GNU/Linux 6 (excalibur) 6 on Wayland - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - integrated Intel(R) UHD Graphics 620 (KBL GT2) - Intel(R) Core(TM) i5-8350U CPU @ 1.70GHz (8 threads) - 7.64 GiB memory - PulseAudio (44100 Hz, Stereo/mono)
Issue description
New signal created using godot-cpp doesn't show in inspector unless the editor is restarted.
Also happens when deleting the existing signal, the changes don't reflect in inspector unless restarted.
Steps to reproduce
- Open editor and your IDE
- Create one class and do necessary binding to Godot. Compile.
- Now give that class a new signal. Compile.
- The new signal won't be shown in inspector unless the editor get restarted.
Minimal reproduction project
N/A
Godot version
4.7.1.stable
godot-cpp version
10.0.0-rc1
System information
Godot v4.7.1.stable - Devuan GNU/Linux 6 (excalibur) 6 on Wayland - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - integrated Intel(R) UHD Graphics 620 (KBL GT2) - Intel(R) Core(TM) i5-8350U CPU @ 1.70GHz (8 threads) - 7.64 GiB memory - PulseAudio (44100 Hz, Stereo/mono)
Issue description
New signal created using godot-cpp doesn't show in inspector unless the editor is restarted.
Also happens when deleting the existing signal, the changes don't reflect in inspector unless restarted.
Steps to reproduce
Minimal reproduction project
N/A