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gl.GenTextures #80

@Konstantin8105

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@Konstantin8105

Hello,
In according to that line we create the texture

gl.GenTextures(1, &texture)

In according to example in documentation on page https://docs.gl/gl2/glGenTextures

glGenTextures(1, &texture_id);

glBindTexture(GL_TEXTURE_2D, texture_id);
....
glBindTexture(GL_TEXTURE_2D, 0);

I think the last line of function shall be
gl.BindTexture(GL_TEXTURE_2D, 0)

Thanks)

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