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EntityComponentSystem.m
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85 lines (76 loc) · 2.72 KB
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/**
* Based on Artemis Entity System Framework
*
* Copyright 2011 GAMADU.COM. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY GAMADU.COM ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of GAMADU.COM.
*/
#import "EntityComponentSystem.h"
#import "Component.h"
#import "Entity.h"
@implementation EntityComponentSystem
-(id) initWithUsedComponentClasses:(NSArray *)usedComponentClasses
{
if (self = [super init])
{
_usedComponentClasses = [usedComponentClasses retain];
}
return self;
}
-(id) initWithUsedComponentClass:(Class)usedComponentClass
{
return [self initWithUsedComponentClasses:[NSArray arrayWithObject:usedComponentClass]];
}
-(id) init
{
return [self initWithUsedComponentClasses:[NSArray array]];
}
-(void) dealloc
{
[_usedComponentClasses release];
[super dealloc];
}
-(BOOL) shouldContainEntity:(Entity *)entity
{
if ([_usedComponentClasses count] == 0)
{
return FALSE;
}
else
{
BOOL hasAllUsedComponents = TRUE;
for (Class usedComponentClass in _usedComponentClasses)
{
Component *component = [entity getComponent:usedComponentClass];
if (component == nil || ![component enabled])
{
hasAllUsedComponents = FALSE;
break;
}
}
return hasAllUsedComponents;
}
}
@end