Platform
iOS, in applications that register connectivity_plus on more than one FlutterEngine (for example, a long-lived main engine plus short-lived secondary engines).
Plugin
connectivity_plus
Version
7.3.1
Flutter SDK
- Flutter 3.35.7 / Dart 3.9.2: production crash observed in our multi-engine host.
Steps to reproduce
- Create a long-lived FlutterEngine and register
connectivity_plus.
- Create a second, short-lived FlutterEngine and register the plugin there too.
- Subscribe to
onConnectivityChanged on the secondary engine.
- Destroy or detach the secondary engine while a network callback is pending, then repeat the create/destroy cycle.
Actual behavior
The iOS plugin retains callback chains after an engine is no longer usable:
ConnectivityPlusPlugin -> ConnectivityProvider -> connectivityUpdateHandler -> ConnectivityPlusPlugin
PathMonitorConnectivityProvider -> NWPathMonitor -> pathUpdateHandler -> PathMonitorConnectivityProvider
The callbacks are assigned as bound method references, which retain their owners. The plugin is also not published through the registrar, so Flutter cannot invoke detachFromEngine(for:) when the engine is deallocated.
In a multi-engine application this leaves stale providers and network callbacks associated with short-lived engines. A later callback can attempt to deliver an EventChannel event after that engine has exited, causing:
Sending a message before the FlutterEngine has been run.
The retained callback graph also prevents timely release of the plugin/provider.
Expected behavior
Each FlutterEngine should own an independent plugin lifecycle. When an engine is detached or deallocated, its connectivity monitor and EventChannel sink should be released without affecting other engines, and no callback should target the detached engine.
Proposed fix
- Use weak captures for both callback edges.
- Publish the plugin instance with
registrar.publish(instance).
- Implement
detachFromEngine(for:) to clear the event sink and stop the engine-owned monitor.
This keeps normal connectivity monitoring unchanged while making teardown safe for multi-FlutterEngine hosts.
Code sample
final subscription =
Connectivity().onConnectivityChanged.listen((_) {});
// In a host application, dispose the secondary FlutterEngine while this
// subscription is active, then create another secondary engine.
Logs
Fatal Exception: NSInternalInconsistencyException
Sending a message before the FlutterEngine has been run.
-[FlutterEngine sendOnChannel:message:binaryReply:]
FlutterBinaryMessengerRelay
SetStreamHandlerMessageHandlerOnChannel
SwiftConnectivityPlusPlugin.connectivityUpdateHandler
Platform
iOS, in applications that register
connectivity_pluson more than oneFlutterEngine(for example, a long-lived main engine plus short-lived secondary engines).Plugin
connectivity_plus
Version
7.3.1
Flutter SDK
Steps to reproduce
connectivity_plus.onConnectivityChangedon the secondary engine.Actual behavior
The iOS plugin retains callback chains after an engine is no longer usable:
ConnectivityPlusPlugin -> ConnectivityProvider -> connectivityUpdateHandler -> ConnectivityPlusPluginPathMonitorConnectivityProvider -> NWPathMonitor -> pathUpdateHandler -> PathMonitorConnectivityProviderThe callbacks are assigned as bound method references, which retain their owners. The plugin is also not published through the registrar, so Flutter cannot invoke
detachFromEngine(for:)when the engine is deallocated.In a multi-engine application this leaves stale providers and network callbacks associated with short-lived engines. A later callback can attempt to deliver an EventChannel event after that engine has exited, causing:
Sending a message before the FlutterEngine has been run.The retained callback graph also prevents timely release of the plugin/provider.
Expected behavior
Each FlutterEngine should own an independent plugin lifecycle. When an engine is detached or deallocated, its connectivity monitor and EventChannel sink should be released without affecting other engines, and no callback should target the detached engine.
Proposed fix
registrar.publish(instance).detachFromEngine(for:)to clear the event sink and stop the engine-owned monitor.This keeps normal connectivity monitoring unchanged while making teardown safe for multi-FlutterEngine hosts.
Code sample
Logs