diff --git a/config.json b/config.json index e1a56d6..0af6623 100644 --- a/config.json +++ b/config.json @@ -528,6 +528,14 @@ "prerequisites": [], "difficulty": 3 }, + { + "slug": "state-of-tic-tac-toe", + "name": "State of Tic-Tac-Toe", + "uuid": "e5577ec3-ed40-418d-9da0-f932c4ef134e", + "practices": [], + "prerequisites": [], + "difficulty": 2 + }, { "slug": "strain", "name": "Strain", diff --git a/exercises/practice/state-of-tic-tac-toe/.docs/instructions.md b/exercises/practice/state-of-tic-tac-toe/.docs/instructions.md new file mode 100644 index 0000000..1a03ebb --- /dev/null +++ b/exercises/practice/state-of-tic-tac-toe/.docs/instructions.md @@ -0,0 +1,101 @@ +# Instructions + +In this exercise, you're going to implement a program that determines the state of a [tic-tac-toe][] game. +(_You may also know the game as "noughts and crosses" or "Xs and Os"._) + +The game is played on a 3×3 grid. +Players take turns to place `X`s and `O`s on the grid. +The game ends when one player has won by placing three of marks in a row, column, or along a diagonal of the grid, or when the entire grid is filled up. + +In this exercise, we will assume that `X` starts. + +It's your job to determine which state a given game is in. + +There are 3 potential game states: + +- The game is **ongoing**. +- The game ended in a **draw**. +- The game ended in a **win**. + +If the given board is invalid, throw an appropriate error. + +If a board meets the following conditions, it is invalid: + +- The given board cannot be reached when turns are taken in the correct order (remember that `X` starts). +- The game was played after it already ended. + +## Examples + +### Ongoing game + +```text + | | + X | | +___|___|___ + | | + | X | O +___|___|___ + | | + O | X | + | | +``` + +### Draw + +```text + | | + X | O | X +___|___|___ + | | + X | X | O +___|___|___ + | | + O | X | O + | | +``` + +### Win + +```text + | | + X | X | X +___|___|___ + | | + | O | O +___|___|___ + | | + | | + | | +``` + +### Invalid + +#### Wrong turn order + +```text + | | + O | O | X +___|___|___ + | | + | | +___|___|___ + | | + | | + | | +``` + +#### Continued playing after win + +```text + | | + X | X | X +___|___|___ + | | + O | O | O +___|___|___ + | | + | | + | | +``` + +[tic-tac-toe]: https://en.wikipedia.org/wiki/Tic-tac-toe diff --git a/exercises/practice/state-of-tic-tac-toe/.meta/config.json b/exercises/practice/state-of-tic-tac-toe/.meta/config.json new file mode 100644 index 0000000..7538f5b --- /dev/null +++ b/exercises/practice/state-of-tic-tac-toe/.meta/config.json @@ -0,0 +1,19 @@ +{ + "authors": [ + "BNAndras" + ], + "files": { + "solution": [ + "state_of_tic_tac_toe.vim" + ], + "test": [ + "state_of_tic_tac_toe.vader" + ], + "example": [ + ".meta/example.vim" + ] + }, + "blurb": "Determine the game state of a match of Tic-Tac-Toe.", + "source": "Created by Sascha Mann for the Julia track of the Exercism Research Experiment.", + "source_url": "https://github.com/exercism/research_experiment_1/tree/julia-dev/exercises/julia-1-a" +} diff --git a/exercises/practice/state-of-tic-tac-toe/.meta/example.vim b/exercises/practice/state-of-tic-tac-toe/.meta/example.vim new file mode 100644 index 0000000..64cc5b1 --- /dev/null +++ b/exercises/practice/state-of-tic-tac-toe/.meta/example.vim @@ -0,0 +1,93 @@ +" Determine the state of a Tic-Tac-Toe game represented +" by a list of strings representing each row. An exception +" is thrown if the board represents an invalid state. +" +function! Gamestate(board) abort + let x_count = 0 + let o_count = 0 + + for row in a:board + let x_count += count(split(row, '\zs'), 'X') + let o_count += count(split(row, '\zs'), 'O') + endfor + + if o_count > x_count + throw 'Wrong turn order: O started' + endif + if x_count > o_count + 1 + throw 'Wrong turn order: X went twice' + endif + + let x_won = s:CheckWin(a:board, 'X') + let o_won = s:CheckWin(a:board, 'O') + + if x_won && o_won + throw 'Impossible board: game should have ended after the game was won' + endif + + if x_won + if x_count == o_count + throw 'Impossible board: game should have ended after the game was won' + endif + return 'win' + endif + + if o_won + if x_count > o_count + throw 'Impossible board: game should have ended after the game was won' + endif + return 'win' + endif + + if x_count + o_count == 9 + return 'draw' + endif + + return 'ongoing' +endfunction + +function! s:CheckWin(board, player) abort + " Three in a row + for row in a:board + if row ==# repeat(a:player, 3) + return v:true + endif + endfor + + " Three in a column + for col in range(3) + let matches = 0 + for row in range(3) + if a:board[row][col] ==# a:player + let matches += 1 + endif + endfor + if matches == 3 + return v:true + endif + endfor + + " Diagonal from top-left to bottom-right + let matches = 0 + for i in range(3) + if a:board[i][i] ==# a:player + let matches += 1 + endif + endfor + if matches == 3 + return v:true + endif + + " Diagonal from top-right to bottom-left + let matches = 0 + for i in range(3) + if a:board[i][2-i] ==# a:player + let matches += 1 + endif + endfor + if matches == 3 + return v:true + endif + + return v:false +endfunction diff --git a/exercises/practice/state-of-tic-tac-toe/.meta/tests.toml b/exercises/practice/state-of-tic-tac-toe/.meta/tests.toml new file mode 100644 index 0000000..8fc25e2 --- /dev/null +++ b/exercises/practice/state-of-tic-tac-toe/.meta/tests.toml @@ -0,0 +1,101 @@ +# This is an auto-generated file. +# +# Regenerating this file via `configlet sync` will: +# - Recreate every `description` key/value pair +# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications +# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion) +# - Preserve any other key/value pair +# +# As user-added comments (using the # character) will be removed when this file +# is regenerated, comments can be added via a `comment` key. + +[fe8e9fa9-37af-4d7e-aa24-2f4b8517161a] +description = "Won games -> Finished game where X won via left column victory" + +[96c30df5-ae23-4cf6-bf09-5ef056dddea1] +description = "Won games -> Finished game where X won via middle column victory" + +[0d7a4b0a-2afd-4a75-8389-5fb88ab05eda] +description = "Won games -> Finished game where X won via right column victory" + +[bd1007c0-ec5d-4c60-bb9f-1a4f22177d51] +description = "Won games -> Finished game where O won via left column victory" + +[c032f800-5735-4354-b1b9-46f14d4ee955] +description = "Won games -> Finished game where O won via middle column victory" + +[662c8902-c94a-4c4c-9d9c-e8ca513db2b4] +description = "Won games -> Finished game where O won via right column victory" + +[2d62121f-7e3a-44a0-9032-0d73e3494941] +description = "Won games -> Finished game where X won via top row victory" + +[108a5e82-cc61-409f-aece-d7a18c1beceb] +description = "Won games -> Finished game where X won via middle row victory" +include = false + +[346527db-4db9-4a96-b262-d7023dc022b0] +description = "Won games -> Finished game where X won via middle row victory" +reimplements = "108a5e82-cc61-409f-aece-d7a18c1beceb" + +[a013c583-75f8-4ab2-8d68-57688ff04574] +description = "Won games -> Finished game where X won via bottom row victory" + +[2c08e7d7-7d00-487f-9442-e7398c8f1727] +description = "Won games -> Finished game where O won via top row victory" + +[bb1d6c62-3e3f-4d1a-9766-f8803c8ed70f] +description = "Won games -> Finished game where O won via middle row victory" + +[6ef641e9-12ec-44f5-a21c-660ea93907af] +description = "Won games -> Finished game where O won via bottom row victory" + +[ab145b7b-26a7-426c-ab71-bf418cd07f81] +description = "Won games -> Finished game where X won via falling diagonal victory" + +[7450caab-08f5-4f03-a74b-99b98c4b7a4b] +description = "Won games -> Finished game where X won via rising diagonal victory" + +[c2a652ee-2f93-48aa-a710-a70cd2edce61] +description = "Won games -> Finished game where O won via falling diagonal victory" + +[5b20ceea-494d-4f0c-a986-b99efc163bcf] +description = "Won games -> Finished game where O won via rising diagonal victory" + +[035a49b9-dc35-47d3-9d7c-de197161b9d4] +description = "Won games -> Finished game where X won via a row and a column victory" + +[e5dfdeb0-d2bf-4b5a-b307-e673f69d4a53] +description = "Won games -> Finished game where X won via two diagonal victories" + +[b42ed767-194c-4364-b36e-efbfb3de8788] +description = "Drawn games -> Draw" + +[227a76b2-0fef-4e16-a4bd-8f9d7e4c3b13] +description = "Drawn games -> Another draw" + +[4d93f15c-0c40-43d6-b966-418b040012a9] +description = "Ongoing games -> Ongoing game: one move in" + +[c407ae32-4c44-4989-b124-2890cf531f19] +description = "Ongoing games -> Ongoing game: two moves in" + +[199b7a8d-e2b6-4526-a85e-78b416e7a8a9] +description = "Ongoing games -> Ongoing game: five moves in" + +[1670145b-1e3d-4269-a7eb-53cd327b302e] +description = "Invalid boards -> Invalid board: X went twice" + +[47c048e8-b404-4bcf-9e51-8acbb3253f3b] +description = "Invalid boards -> Invalid board: O started" + +[b1dc8b13-46c4-47db-a96d-aa90eedc4e8d] +description = "Invalid boards -> Invalid board" +include = false + +[6c1920f2-ab5c-4648-a0c9-997414dda5eb] +description = "Invalid boards -> Invalid board: X won and O kept playing" +reimplements = "b1dc8b13-46c4-47db-a96d-aa90eedc4e8d" + +[4801cda2-f5b7-4c36-8317-3cdd167ac22c] +description = "Invalid boards -> Invalid board: players kept playing after a win" diff --git a/exercises/practice/state-of-tic-tac-toe/state_of_tic_tac_toe.vader b/exercises/practice/state-of-tic-tac-toe/state_of_tic_tac_toe.vader new file mode 100644 index 0000000..d5a5aae --- /dev/null +++ b/exercises/practice/state-of-tic-tac-toe/state_of_tic_tac_toe.vader @@ -0,0 +1,138 @@ +Execute (Finished game where X won via left column victory): + let g:board = ['XOO', 'X ', 'X '] + let g:expected = 'win' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Finished game where X won via middle column victory): + let g:board = ['OXO', ' X ', ' X '] + let g:expected = 'win' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Finished game where X won via right column victory): + let g:board = ['OOX', ' X', ' X'] + let g:expected = 'win' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Finished game where O won via left column victory): + let g:board = ['OXX', 'OX ', 'O '] + let g:expected = 'win' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Finished game where O won via middle column victory): + let g:board = ['XOX', ' OX', ' O '] + let g:expected = 'win' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Finished game where O won via right column victory): + let g:board = ['XXO', ' XO', ' O'] + let g:expected = 'win' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Finished game where X won via top row victory): + let g:board = ['XXX', 'XOO', 'O '] + let g:expected = 'win' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Finished game where X won via middle row victory): + let g:board = ['O ', 'XXX', ' O '] + let g:expected = 'win' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Finished game where X won via bottom row victory): + let g:board = [' OO', 'O X', 'XXX'] + let g:expected = 'win' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Finished game where O won via top row victory): + let g:board = ['OOO', 'XXO', 'XX '] + let g:expected = 'win' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Finished game where O won via middle row victory): + let g:board = ['XX ', 'OOO', 'X '] + let g:expected = 'win' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Finished game where O won via bottom row victory): + let g:board = ['XOX', ' XX', 'OOO'] + let g:expected = 'win' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Finished game where X won via falling diagonal victory): + let g:board = ['XOO', ' X ', ' X'] + let g:expected = 'win' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Finished game where X won via rising diagonal victory): + let g:board = ['O X', 'OX ', 'X '] + let g:expected = 'win' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Finished game where O won via falling diagonal victory): + let g:board = ['OXX', 'OOX', 'X O'] + let g:expected = 'win' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Finished game where O won via rising diagonal victory): + let g:board = [' O', ' OX', 'OXX'] + let g:expected = 'win' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Finished game where X won via a row and a column victory): + let g:board = ['XXX', 'XOO', 'XOO'] + let g:expected = 'win' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Finished game where X won via two diagonal victories): + let g:board = ['XOX', 'OXO', 'XOX'] + let g:expected = 'win' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Draw): + let g:board = ['XOX', 'XXO', 'OXO'] + let g:expected = 'draw' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Another draw): + let g:board = ['XXO', 'OXX', 'XOO'] + let g:expected = 'draw' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Ongoing game: one move in): + let g:board = [' ', 'X ', ' '] + let g:expected = 'ongoing' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Ongoing game: two moves in): + let g:board = ['O ', ' X ', ' '] + let g:expected = 'ongoing' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Ongoing game: five moves in): + let g:board = ['X ', ' XO', 'OX '] + let g:expected = 'ongoing' + AssertEqual g:expected, Gamestate(g:board) + +Execute (Invalid board: X went twice): + let g:board = ['XX ', ' ', ' '] + let g:expected = 'Wrong turn order: X went twice' + AssertThrows call Gamestate(g:board) + AssertEqual g:expected, g:vader_exception + +Execute (Invalid board: O started): + let g:board = ['OOX', ' ', ' '] + let g:expected = 'Wrong turn order: O started' + AssertThrows call Gamestate(g:board) + AssertEqual g:expected, g:vader_exception + +Execute (Invalid board: X won and O kept playing): + let g:board = ['XXX', 'OOO', ' '] + let g:expected = 'Impossible board: game should have ended after the game was won' + AssertThrows call Gamestate(g:board) + AssertEqual g:expected, g:vader_exception + +Execute (Invalid board: players kept playing after a win): + let g:board = ['XXX', 'OOO', 'XOX'] + let g:expected = 'Impossible board: game should have ended after the game was won' + AssertThrows call Gamestate(g:board) + AssertEqual g:expected, g:vader_exception diff --git a/exercises/practice/state-of-tic-tac-toe/state_of_tic_tac_toe.vim b/exercises/practice/state-of-tic-tac-toe/state_of_tic_tac_toe.vim new file mode 100644 index 0000000..64cc5b1 --- /dev/null +++ b/exercises/practice/state-of-tic-tac-toe/state_of_tic_tac_toe.vim @@ -0,0 +1,93 @@ +" Determine the state of a Tic-Tac-Toe game represented +" by a list of strings representing each row. An exception +" is thrown if the board represents an invalid state. +" +function! Gamestate(board) abort + let x_count = 0 + let o_count = 0 + + for row in a:board + let x_count += count(split(row, '\zs'), 'X') + let o_count += count(split(row, '\zs'), 'O') + endfor + + if o_count > x_count + throw 'Wrong turn order: O started' + endif + if x_count > o_count + 1 + throw 'Wrong turn order: X went twice' + endif + + let x_won = s:CheckWin(a:board, 'X') + let o_won = s:CheckWin(a:board, 'O') + + if x_won && o_won + throw 'Impossible board: game should have ended after the game was won' + endif + + if x_won + if x_count == o_count + throw 'Impossible board: game should have ended after the game was won' + endif + return 'win' + endif + + if o_won + if x_count > o_count + throw 'Impossible board: game should have ended after the game was won' + endif + return 'win' + endif + + if x_count + o_count == 9 + return 'draw' + endif + + return 'ongoing' +endfunction + +function! s:CheckWin(board, player) abort + " Three in a row + for row in a:board + if row ==# repeat(a:player, 3) + return v:true + endif + endfor + + " Three in a column + for col in range(3) + let matches = 0 + for row in range(3) + if a:board[row][col] ==# a:player + let matches += 1 + endif + endfor + if matches == 3 + return v:true + endif + endfor + + " Diagonal from top-left to bottom-right + let matches = 0 + for i in range(3) + if a:board[i][i] ==# a:player + let matches += 1 + endif + endfor + if matches == 3 + return v:true + endif + + " Diagonal from top-right to bottom-left + let matches = 0 + for i in range(3) + if a:board[i][2-i] ==# a:player + let matches += 1 + endif + endfor + if matches == 3 + return v:true + endif + + return v:false +endfunction