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Netcode for Game Objects on Arbitrium

This guide will help you create a headless server on Edgegap for a Unity project using Netcode for GameObjects as its networking solution.

In this guide, we will be using the open-source sample project 2DSpaceShooter from Unity bitesize samples as an example.

This guide was written using Unity 2021.3.8f1 LTS on Windows to produce all Unity builds. Docker part was made using Linux Mint Cinnamon 20.3.

Tutorial

You can see the full documentation here