How to configure ANGLE for WebGL? #5222
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In my WPF project i use Xilium.CefGlue 120.1.8.7 and i need to configure ANLGE for use with WebGL.
What is the correct way to configure CEF ANGLE for GLES or Direct3D11?
NN suggests using settings.CefCommandLineArgs.Add("use-angle", "gles"); but this is not supported for newer versions.
i try:
var args = new CefMainArgs(Environment.GetCommandLineArgs()
.Append("--use-angle=d3d11")
.ToArray());
-OR-
var args = new CefMainArgs(Environment.GetCommandLineArgs()
.Append("--use-angle=gles")
.ToArray());
CefRuntime.Initialize(args, settings, app, IntPtr.Zero);
Is it correct and how to check if settings have been applied?
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