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applying fx after 3d tint produces error #32

@verybigelephants

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@verybigelephants

When trying to apply the pixelate filter at the end of the drawing loop like this fx.render().pixelate(i).compose(); on a scene with some 3d mesh with some tint() applied to it breaks the renderer and it throws this error #1

btw great library for simpler quick hassle free post procesing!

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