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README.md

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# UnityDevelopmentBuildMaker
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A tool to quickly convert Unity release build into development build.
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If you want to attach a debugger, you should use Unity's `Attach Unity debugger` instead of `Attach to Process` in Visual Studio.
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> *Note: At the moment this tool only works on Windows. MacOS and Linux support will be added later.*
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> *Note: Only Unity 2017.2 or newer is supported.*
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## Usage
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### Example
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```cmd
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./UnityDevelopmentBuildMaker.exe --gamePath "D:\SteamLibrary\steamapps\common\Unturned" --is64Bit --editorPath "D:\UnityEditors\2019.4.30f1\Editor"
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```
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### Supported Command Line Options
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| Name | Required | Description |
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| ------------- | ------------------ | -------------------------------------------------------------------------------------------------------- |
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| gamePath | :heavy_check_mark: | Root directory of the game (where the game's executable is located). |
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| is64Bit | :heavy_check_mark: | Is the game 64 or 32 bit. The game may crash if you specify this wrong. |
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| editorPath | :heavy_check_mark: | Root directory of the editor (where `Unity.exe` is located). Must be the same version the game is using. |
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| help | :x: | Display supported arguments. |

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