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Commit 60f88e4

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author
András Kurai
committed
remove newline remover
1 parent 3bfeec1 commit 60f88e4

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4 files changed

+14
-34
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4 files changed

+14
-34
lines changed

UnityResourceGenerator/Assets/AutSoft.UnityResourceGenerator.Sample/ResourcePaths.cs

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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace AutSoft.UnityResourceGenerator.Sample
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{
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// ReSharper disable PartialTypeWithSinglePart
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// ReSharper disable InconsistentNaming
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public static partial class ResourcePaths
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{
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public static partial class Scenes
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{
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public const string CreatePrefab = "AutSoft.UnityResourceGenerator.Sample/Scenes/CreatePrefab";
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public static void LoadLoadSceneNext(LoadSceneMode mode = LoadSceneMode.Single) => SceneManager.LoadScene(LoadSceneNext, mode);
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public static AsyncOperation LoadAsyncLoadSceneNext(LoadSceneMode mode = LoadSceneMode.Single) => SceneManager.LoadSceneAsync(LoadSceneNext, mode);
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}
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public static partial class Prefabs
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{
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public const string Cube = "Cube";
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public static GameObject LoadCube() => Resources.Load<GameObject>(Cube);
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}
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public static partial class Materials
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{
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public const string Cube = "Cube";
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public const string LiberationSansSDF_Outline = "Fonts & Materials/LiberationSans SDF - Outline";
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public static Material LoadLiberationSansSDF_Outline() => Resources.Load<Material>(LiberationSansSDF_Outline);
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}
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public static partial class AudioClips
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{
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public const string CoinSpin = "Coin Spin";
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public const string Coin = "Coin";
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public static AudioClip LoadCoin() => Resources.Load<AudioClip>(Coin);
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}
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public static partial class TextAssets
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{
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public const string LineBreakingFollowingCharacters = "LineBreaking Following Characters";
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public static TextAsset LoadLineBreakingFollowingCharacters() => Resources.Load<TextAsset>(LineBreakingFollowingCharacters);
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public const string LineBreakingLeadingCharacters = "LineBreaking Leading Characters";
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public static TextAsset LoadLineBreakingLeadingCharacters() => Resources.Load<TextAsset>(LineBreakingLeadingCharacters);
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}
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}
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}

UnityResourceGenerator/Assets/AutSoft.UnityResourceGenerator/Editor/Generation/PostProcessors.meta

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UnityResourceGenerator/Assets/AutSoft.UnityResourceGenerator/Editor/Generation/PostProcessors/RemoveUnnecessaryNewLines.cs

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UnityResourceGenerator/Assets/AutSoft.UnityResourceGenerator/Editor/Generation/PostProcessors/RemoveUnnecessaryNewLines.cs.meta

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