Ideally we'd have a single build for all android devices. We are tantalisingly close so it's slightly disheartening to see this:
|
private System.Type[] incompatibleFeatureTypes = { typeof(MetaQuestFeature) }; |
Can you explain in more detail exactly what is incompatible? What the effects are (maybe they are tolerable or can be mitigated)?
Is there a way to have runtime guards that solve the incompatibility and thus can coexist in the same build?
Is this maybe best regarded as a bug in the Quest SDK that needs to be reported (making the defensive code at least potentially temporary)
Ideally we'd have a single build for all android devices. We are tantalisingly close so it's slightly disheartening to see this:
Unity/com.valvesoftware.openxr.utils/Runtime/Features/ValveOpenXRLeptonValidationFeature.cs
Line 30 in b933e93
Can you explain in more detail exactly what is incompatible? What the effects are (maybe they are tolerable or can be mitigated)?
Is there a way to have runtime guards that solve the incompatibility and thus can coexist in the same build?
Is this maybe best regarded as a bug in the Quest SDK that needs to be reported (making the defensive code at least potentially temporary)