Skip to content

Setting a member to itself - MenuInterface misssing a letter #1

@SkinnyBruv

Description

@SkinnyBruv

// Fill out your copyright notice in the Description page of Project Settings.

#include "MenuWidget.h"

void UMenuWidget::Setup()
{
this->AddToViewport();

UWorld* World = GetWorld();
if (!ensure(World != nullptr)) return;

APlayerController* PlayerController = World->GetFirstPlayerController();
if (!ensure(PlayerController != nullptr)) return;

FInputModeUIOnly InputModeData;
InputModeData.SetWidgetToFocus(this->TakeWidget());
InputModeData.SetLockMouseToViewportBehavior(EMouseLockMode::DoNotLock);

PlayerController->SetInputMode(InputModeData);

PlayerController->bShowMouseCursor = true;

}

void UMenuWidget::Teardown()
{
this->RemoveFromViewport();

UWorld* World = GetWorld();
if (!ensure(World != nullptr)) return;

APlayerController* PlayerController = World->GetFirstPlayerController();
if (!ensure(PlayerController != nullptr)) return;

FInputModeGameOnly InputModeData;
PlayerController->SetInputMode(InputModeData);

PlayerController->bShowMouseCursor = false;

}

void UMenuWidget::SetMenuInterface(IMenuInterface* MenuInterface)
{
this->MenuInterface = MenuInterface;
}

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions