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com.unity.toonshader/Tests/Editor/ShaderCompileTest.cs

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@@ -8,7 +8,7 @@ namespace Unity.ToonShader.EditorTests {
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internal class ShaderCompileTest
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{
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[Test]
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public void CompileLegacyToonShadersDefault() {
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public void CompileToonShaders() {
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string[] guids = AssetDatabase.FindAssets("t:Shader", new[] { SHADERS_PATH});
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int numShaders = guids.Length;
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Assert.Greater(numShaders,0);

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