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add ToonConstants
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com.unity.toonshader/Runtime/ToonConstants.cs

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@@ -5,6 +5,8 @@ namespace Unity.Rendering.Toon {
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internal static class ToonConstants {
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internal const string PACKAGE_NAME = "com.unity.toonshader";
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internal const string SHADER_KEYWORD_IS_CLIPPING_MATTE = "_IS_CLIPPING_MATTE";
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internal static readonly int SHADER_PROPERTY_CLIPPING_MATTE_MODE = Shader.PropertyToID("_ClippingMatteMode");

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