Releases: Unity-Technologies/com.unity.netcode.gameobjects
Releases · Unity-Technologies/com.unity.netcode.gameobjects
v11.11.1
01 May 13:09
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Bug Fixes
reader.ReadRotationPacked() "w" reconstruction (#332 ) (310999e )
v11.11.0
02 Mar 15:19
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Bug Fixes
core: don't smear network time adjustment on initial connection sync. (#313 ) (b6db47d )
Fixed issue causing hide destroy calls being sent to all clients (699d18c )
Features
lag: add method to simulate a subset of tracked objects. (#314 ) (2ab3759 )
v11.10.2
13 Feb 16:30
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Bug Fixes
Fixed buffered messages not being consumed on first connect (54f71f0 )
v11.10.1
03 Feb 08:16
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Performance Improvements
Prioritize non-weak streams over weak referenced streams. (#304 ) (28e1436 )
v11.10.0
08 Jan 16:37
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Features
core: add NetworkedBehaviour.HasNetworkedObject getter (4d832d0 )
v11.9.2
13 Dec 16:26
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11.9.2 (2019-12-13)
Bug Fixes
Fixed an issue that caused overflown memory to not be reset before being provided to the user (7d26478 )
v11.9.1
12 Dec 15:24
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11.9.1 (2019-12-12)
Bug Fixes
Fixed WeakReference object alive checking (a3513e4 )
v11.9.0
04 Dec 19:37
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11.9.0 (2019-12-04)
Bug Fixes
Added recursion checks to buffering to ensure we only buffer once (rare) (44fed18 )
Added scene buffering for scene switches (e81e767 ), closes #267
Fixed weakreference logic for pooled memory (8359d44 )
Features
Added buffering of all message types (173aeaf )
Added instanceId and prefabHash to inspector (678d0ba )
v11.8.2
26 Nov 08:17
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11.8.2 (2019-11-26)
Bug Fixes
Added error logging when trying to spawn unregistered prefab (065d8aa )
v11.8.1
25 Nov 17:11
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11.8.1 (2019-11-25)
Bug Fixes
Fixed internal delegate invocation (c2c1611 )
Made NetworkingManager delegates events (4c77e43 )