diff --git a/.yamato/console-standalone-test.yml b/.yamato/console-standalone-test.yml index ae083bd7ce..09d6a68c09 100644 --- a/.yamato/console-standalone-test.yml +++ b/.yamato/console-standalone-test.yml @@ -50,7 +50,7 @@ console_standalone_build_{{ project.name }}_{{ platform.name }}_{{ editor }}: {% endif %} commands: - unity-downloader-cli --fast --wait -u {{ editor }} -c Editor -c il2cpp -c {{ platform.name }} --arch {{ platform.architecture }} - - UnifiedTestRunner --testproject={{ project.path }} --architecture={% if platform.name == "switch" %}arm64{% else %}x64{% endif %} --scripting-backend=il2cpp --suite=playmode --platform={{ platform.standalone }} --editor-location=.Editor --artifacts-path=artifacts --player-save-path=build/players --testfilter="Unity.Netcode.RuntimeTests.*" --extra-editor-arg=-batchmode --extra-editor-arg=-nographics{% if platform.name == "switch" %} --extra-editor-arg=-overrideTextureCompression --extra-editor-arg=ForceUncompressed{% endif %} --reruncount=1 --clean-library-on-rerun --build-only --timeout={{ test_timeout}} + - UnifiedTestRunner --testproject={{ project.path }} --architecture={% if platform.name == "switch" %}arm64{% else %}x64{% endif %} --scripting-backend=il2cpp --suite=playmode --platform={{ platform.standalone }} --editor-location=.Editor --artifacts-path=artifacts --player-save-path=build/players --testfilter="Unity.Netcode.RuntimeTests.*" --extra-editor-arg=-batchmode --extra-editor-arg=-nographics{% if platform.name == "switch" %} --extra-editor-arg=-overrideTextureCompression --extra-editor-arg=ForceUncompressed{% endif %} --rerun-strategy=Test --retry={{ num_test_retries }} --clean-library-on-rerun --build-only --timeout={{ test_timeout}} variables: # PS4 related SCE_ORBIS_SDK_DIR: 'C:\Users\bokken\SCE\ps4_sdk_12_00' diff --git a/.yamato/desktop-standalone-tests.yml b/.yamato/desktop-standalone-tests.yml index d42318982b..bc53a5cb47 100644 --- a/.yamato/desktop-standalone-tests.yml +++ b/.yamato/desktop-standalone-tests.yml @@ -49,7 +49,7 @@ desktop_standalone_build_{{ project.name }}_{{ platform.name }}_{{ backend }}_{{ {% endif %} commands: - unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% endif %}{% if backend == "coreclr" %}{% unless coreclr_runtime_editors contains editor %} -c {{ platform.coreclr_component }} {% endunless %}{% endif %} --arch {{ platform.architecture }} - - UnifiedTestRunner --suite=playmode --platform={{ platform.standalone }} --editor-location=.Editor --testproject={{ project.path }} --scripting-backend={{ backend }} --testfilter="Unity.Netcode.RuntimeTests.*;TestProject.RuntimeTests.*" --playergraphicsapi=Null --player-save-path=build/players --artifacts-path=artifacts --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --reruncount=1 --clean-library-on-rerun --build-only --timeout={{ test_timeout }} + - UnifiedTestRunner --suite=playmode --platform={{ platform.standalone }} --editor-location=.Editor --testproject={{ project.path }} --scripting-backend={{ backend }} --testfilter="Unity.Netcode.RuntimeTests.*;TestProject.RuntimeTests.*" --playergraphicsapi=Null --player-save-path=build/players --artifacts-path=artifacts --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --rerun-strategy=Test --retry={{ num_test_retries }} --clean-library-on-rerun --build-only --timeout={{ test_timeout }} artifacts: players: paths: diff --git a/.yamato/mobile-standalone-test.yml b/.yamato/mobile-standalone-test.yml index 178bc25adb..db9e768182 100644 --- a/.yamato/mobile-standalone-test.yml +++ b/.yamato/mobile-standalone-test.yml @@ -55,7 +55,7 @@ mobile_standalone_build_{{ project.name }}_{{ platform.name }}_{{ editor }}: UNITY_HANDLEUIINTERRUPTIONS: 1 commands: - unity-downloader-cli --fast --wait -u {{ editor }} -c Editor -c il2cpp {% if platform.base == "mac" %} -c ios {% else %} -c android {% endif %} --arch {{ platform.architecture }} - - UnifiedTestRunner --suite=playmode --platform={{ platform.standalone }} --testproject={{ project.path }} --architecture={{ platform.target_architecture }} --scripting-backend=il2cpp --editor-location=.Editor --artifacts-path=artifacts --testfilter="Unity.Netcode.RuntimeTests.*" --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --reruncount=1 --clean-library-on-rerun --build-only --timeout={{ test_timeout }} + - UnifiedTestRunner --suite=playmode --platform={{ platform.standalone }} --testproject={{ project.path }} --architecture={{ platform.target_architecture }} --scripting-backend=il2cpp --editor-location=.Editor --artifacts-path=artifacts --testfilter="Unity.Netcode.RuntimeTests.*" --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --rerun-strategy=Test --retry={{ num_test_retries }} --clean-library-on-rerun --build-only --timeout={{ test_timeout }} artifacts: players: paths: diff --git a/.yamato/webgl-build.yml b/.yamato/webgl-build.yml index 593aa9a73c..0f2fc010f5 100644 --- a/.yamato/webgl-build.yml +++ b/.yamato/webgl-build.yml @@ -45,7 +45,7 @@ webgl_build_{{ project.name }}_{{ platform.name }}_{{ editor }}: # Engine is initialized in ‘nographics’ mode since we don't need any graphics for this case (--extra-editor-arg=-nographics) # In case of failure the job will be rerunned once (--reruncount=1) with clean library (--clean-library-on-rerun). Note that this is build only step so no tests are being executed # This will perform only building phase (--build-only) with a timeout set by the test_timeout variable in the project metafile. - - UnifiedTestRunner --suite=playmode --platform=WebGL --scripting-backend=il2cpp --testproject={{ project.path }} --editor-location=.Editor --artifacts_path=artifacts --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --reruncount=1 --clean-library-on-rerun --build-only --timeout={{ test_timeout }} + - UnifiedTestRunner --suite=playmode --platform=WebGL --scripting-backend=il2cpp --testproject={{ project.path }} --editor-location=.Editor --artifacts_path=artifacts --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --rerun-strategy=Test --retry={{ num_test_retries }} --clean-library-on-rerun --build-only --timeout={{ test_timeout }} artifacts: logs: paths: