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| 1 | +#if UNITY_EDITOR |
| 2 | +using System.Collections; |
| 3 | +using NUnit.Framework; |
| 4 | +using Unity.Netcode.TestHelpers.Runtime; |
| 5 | +using UnityEngine; |
| 6 | +using UnityEngine.TestTools; |
| 7 | + |
| 8 | +namespace Unity.Netcode.RuntimeTests |
| 9 | +{ |
| 10 | + /// <summary> |
| 11 | + /// Validates the spawn counts the editor analytics reads from <see cref="NetworkSpawnManager"/>:<br /> |
| 12 | + /// - Every peer counts each instance it spawns locally, whether it is the authority or received the spawn.<br /> |
| 13 | + /// - Hybrid instances are also counted on their own.<br /> |
| 14 | + /// </summary> |
| 15 | + [TestFixture(HostOrServer.Host)] |
| 16 | +#if UNIFIED_NETCODE |
| 17 | + [TestFixture(HostOrServer.UnifiedHost)] |
| 18 | +#endif |
| 19 | + internal class SpawnCountAnalyticsTests : NetcodeIntegrationTest |
| 20 | + { |
| 21 | + private const int k_DefaultInstances = 3; |
| 22 | + private const int k_NgoInstances = 2; |
| 23 | + |
| 24 | + protected override int NumberOfClients => 2; |
| 25 | + |
| 26 | + // Hybrid during a unified test pass. |
| 27 | + private GameObject m_DefaultPrefab; |
| 28 | + private GameObject m_NgoPrefab; |
| 29 | + |
| 30 | + public SpawnCountAnalyticsTests(HostOrServer hostOrServer) : base(hostOrServer) |
| 31 | + { |
| 32 | + } |
| 33 | + |
| 34 | +#if UNIFIED_NETCODE |
| 35 | + protected override bool UseUnifiedTests() |
| 36 | + { |
| 37 | + return true; |
| 38 | + } |
| 39 | +#endif |
| 40 | + |
| 41 | + protected override void OnServerAndClientsCreated() |
| 42 | + { |
| 43 | + m_DefaultPrefab = CreateNetworkObjectPrefab("SpawnCountDefault"); |
| 44 | +#if UNIFIED_NETCODE |
| 45 | + m_NgoPrefab = CreateNetworkObjectPrefab("SpawnCountNgo", false); |
| 46 | +#else |
| 47 | + m_NgoPrefab = CreateNetworkObjectPrefab("SpawnCountNgo"); |
| 48 | +#endif |
| 49 | + base.OnServerAndClientsCreated(); |
| 50 | + } |
| 51 | + |
| 52 | + [UnityTest] |
| 53 | + public IEnumerator SpawnsAreCountedOnEveryPeer() |
| 54 | + { |
| 55 | + // Player objects are already spawned, so only the increase is checked. |
| 56 | + var spawnCounts = new int[m_NetworkManagers.Length]; |
| 57 | + var hybridSpawnCounts = new int[m_NetworkManagers.Length]; |
| 58 | + for (int i = 0; i < m_NetworkManagers.Length; i++) |
| 59 | + { |
| 60 | + spawnCounts[i] = m_NetworkManagers[i].SpawnManager.SpawnCount; |
| 61 | + hybridSpawnCounts[i] = m_NetworkManagers[i].SpawnManager.HybridSpawnCount; |
| 62 | + } |
| 63 | + |
| 64 | + var authority = GetAuthorityNetworkManager(); |
| 65 | + var instances = SpawnObjects(m_DefaultPrefab, authority, k_DefaultInstances); |
| 66 | + instances.AddRange(SpawnObjects(m_NgoPrefab, authority, k_NgoInstances)); |
| 67 | + foreach (var instance in instances) |
| 68 | + { |
| 69 | + yield return WaitForSpawnedOnAllOrTimeOut(instance.GetComponent<NetworkObject>()); |
| 70 | + AssertOnTimeout($"Failed to spawn {instance.name} on all clients!"); |
| 71 | + } |
| 72 | + |
| 73 | + var expectedHybridSpawns = 0; |
| 74 | +#if UNIFIED_NETCODE |
| 75 | + if (m_UseUnifiedTests) |
| 76 | + { |
| 77 | + expectedHybridSpawns = k_DefaultInstances; |
| 78 | + } |
| 79 | +#endif |
| 80 | + for (int i = 0; i < m_NetworkManagers.Length; i++) |
| 81 | + { |
| 82 | + var spawnManager = m_NetworkManagers[i].SpawnManager; |
| 83 | + var clientId = m_NetworkManagers[i].LocalClientId; |
| 84 | + Assert.AreEqual(k_DefaultInstances + k_NgoInstances, spawnManager.SpawnCount - spawnCounts[i], $"Client-{clientId} counted the wrong number of spawns!"); |
| 85 | + Assert.AreEqual(expectedHybridSpawns, spawnManager.HybridSpawnCount - hybridSpawnCounts[i], $"Client-{clientId} counted the wrong number of hybrid spawns!"); |
| 86 | + } |
| 87 | + } |
| 88 | + } |
| 89 | +} |
| 90 | +#endif |
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