@@ -70,19 +70,19 @@ public enum NetworkUpdateStage : byte
7070 /// </summary>
7171 public static class NetworkUpdateLoop
7272 {
73- private static Dictionary < NetworkUpdateStage , HashSet < INetworkUpdateSystem > > s_UpdateSystem_Sets ;
74- private static Dictionary < NetworkUpdateStage , INetworkUpdateSystem [ ] > s_UpdateSystem_Arrays ;
75- private const int k_UpdateSystem_InitialArrayCapacity = 1024 ;
73+ private static Dictionary < NetworkUpdateStage , HashSet < INetworkUpdateSystem > > s_UpdateSystemSets ;
74+ private static Dictionary < NetworkUpdateStage , INetworkUpdateSystem [ ] > s_UpdateSystemArrays ;
75+ private const int k_UpdateSystemInitialArrayCapacity = 1024 ;
7676
7777 static NetworkUpdateLoop ( )
7878 {
79- s_UpdateSystem_Sets = new Dictionary < NetworkUpdateStage , HashSet < INetworkUpdateSystem > > ( ) ;
80- s_UpdateSystem_Arrays = new Dictionary < NetworkUpdateStage , INetworkUpdateSystem [ ] > ( ) ;
79+ s_UpdateSystemSets = new Dictionary < NetworkUpdateStage , HashSet < INetworkUpdateSystem > > ( ) ;
80+ s_UpdateSystemArrays = new Dictionary < NetworkUpdateStage , INetworkUpdateSystem [ ] > ( ) ;
8181
8282 foreach ( NetworkUpdateStage updateStage in Enum . GetValues ( typeof ( NetworkUpdateStage ) ) )
8383 {
84- s_UpdateSystem_Sets . Add ( updateStage , new HashSet < INetworkUpdateSystem > ( ) ) ;
85- s_UpdateSystem_Arrays . Add ( updateStage , new INetworkUpdateSystem [ k_UpdateSystem_InitialArrayCapacity ] ) ;
84+ s_UpdateSystemSets . Add ( updateStage , new HashSet < INetworkUpdateSystem > ( ) ) ;
85+ s_UpdateSystemArrays . Add ( updateStage , new INetworkUpdateSystem [ k_UpdateSystemInitialArrayCapacity ] ) ;
8686 }
8787 }
8888
@@ -105,19 +105,19 @@ public static void RegisterAllNetworkUpdates(this INetworkUpdateSystem updateSys
105105 /// <param name="updateStage">The <see cref="NetworkUpdateStage"/> being registered for the <see cref="INetworkUpdateSystem"/> implementation</param>
106106 public static void RegisterNetworkUpdate ( this INetworkUpdateSystem updateSystem , NetworkUpdateStage updateStage = NetworkUpdateStage . Update )
107107 {
108- var sysSet = s_UpdateSystem_Sets [ updateStage ] ;
108+ var sysSet = s_UpdateSystemSets [ updateStage ] ;
109109 if ( ! sysSet . Contains ( updateSystem ) )
110110 {
111111 sysSet . Add ( updateSystem ) ;
112112
113113 int setLen = sysSet . Count ;
114- var sysArr = s_UpdateSystem_Arrays [ updateStage ] ;
114+ var sysArr = s_UpdateSystemArrays [ updateStage ] ;
115115 int arrLen = sysArr . Length ;
116116
117117 if ( setLen > arrLen )
118118 {
119119 // double capacity
120- sysArr = s_UpdateSystem_Arrays [ updateStage ] = new INetworkUpdateSystem [ arrLen *= 2 ] ;
120+ sysArr = s_UpdateSystemArrays [ updateStage ] = new INetworkUpdateSystem [ arrLen *= 2 ] ;
121121 }
122122
123123 sysSet . CopyTo ( sysArr ) ;
@@ -149,13 +149,13 @@ public static void UnregisterAllNetworkUpdates(this INetworkUpdateSystem updateS
149149 /// <param name="updateStage">The <see cref="NetworkUpdateStage"/> to be deregistered from the <see cref="INetworkUpdateSystem"/> implementation</param>
150150 public static void UnregisterNetworkUpdate ( this INetworkUpdateSystem updateSystem , NetworkUpdateStage updateStage = NetworkUpdateStage . Update )
151151 {
152- var sysSet = s_UpdateSystem_Sets [ updateStage ] ;
152+ var sysSet = s_UpdateSystemSets [ updateStage ] ;
153153 if ( sysSet . Contains ( updateSystem ) )
154154 {
155155 sysSet . Remove ( updateSystem ) ;
156156
157157 int setLen = sysSet . Count ;
158- var sysArr = s_UpdateSystem_Arrays [ updateStage ] ;
158+ var sysArr = s_UpdateSystemArrays [ updateStage ] ;
159159 int arrLen = sysArr . Length ;
160160
161161 sysSet . CopyTo ( sysArr ) ;
@@ -177,7 +177,7 @@ internal static void RunNetworkUpdateStage(NetworkUpdateStage updateStage)
177177 {
178178 UpdateStage = updateStage ;
179179
180- var sysArr = s_UpdateSystem_Arrays [ updateStage ] ;
180+ var sysArr = s_UpdateSystemArrays [ updateStage ] ;
181181 int arrLen = sysArr . Length ;
182182 for ( int curIdx = 0 ; curIdx < arrLen ; curIdx ++ )
183183 {
@@ -292,12 +292,12 @@ public static PlayerLoopSystem CreateLoopSystem()
292292 private static void Initialize ( )
293293 {
294294#if UNITY_EDITOR
295- s_UpdateSystem_Sets = new Dictionary < NetworkUpdateStage , HashSet < INetworkUpdateSystem > > ( ) ;
296- s_UpdateSystem_Arrays = new Dictionary < NetworkUpdateStage , INetworkUpdateSystem [ ] > ( ) ;
295+ s_UpdateSystemSets = new Dictionary < NetworkUpdateStage , HashSet < INetworkUpdateSystem > > ( ) ;
296+ s_UpdateSystemArrays = new Dictionary < NetworkUpdateStage , INetworkUpdateSystem [ ] > ( ) ;
297297 foreach ( NetworkUpdateStage updateStage in Enum . GetValues ( typeof ( NetworkUpdateStage ) ) )
298298 {
299- s_UpdateSystem_Sets . Add ( updateStage , new HashSet < INetworkUpdateSystem > ( ) ) ;
300- s_UpdateSystem_Arrays . Add ( updateStage , new INetworkUpdateSystem [ k_UpdateSystem_InitialArrayCapacity ] ) ;
299+ s_UpdateSystemSets . Add ( updateStage , new HashSet < INetworkUpdateSystem > ( ) ) ;
300+ s_UpdateSystemArrays . Add ( updateStage , new INetworkUpdateSystem [ k_UpdateSystemInitialArrayCapacity ] ) ;
301301 }
302302 UpdateStage = default ;
303303#endif
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