From 360dff3d9261cb920d142362140cf9bfa390a543 Mon Sep 17 00:00:00 2001 From: alexandrarussell Date: Thu, 11 Jun 2026 16:00:47 +0100 Subject: [PATCH 1/2] Renamed window from 'Input Debug' to Input Debugger --- .../InputSystem/Editor/Debugger/InputDebuggerWindow.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Packages/com.unity.inputsystem/InputSystem/Editor/Debugger/InputDebuggerWindow.cs b/Packages/com.unity.inputsystem/InputSystem/Editor/Debugger/InputDebuggerWindow.cs index 3f0d86afb7..05bc8f72e0 100644 --- a/Packages/com.unity.inputsystem/InputSystem/Editor/Debugger/InputDebuggerWindow.cs +++ b/Packages/com.unity.inputsystem/InputSystem/Editor/Debugger/InputDebuggerWindow.cs @@ -50,7 +50,7 @@ public static void CreateOrShow() { s_Instance = GetWindow(); s_Instance.Show(); - s_Instance.titleContent = new GUIContent("Input Debug"); + s_Instance.titleContent = new GUIContent("Input Debugger"); } else { From e7bc7d780ef5ff9d4b5ce450d00ed7834a2f968e Mon Sep 17 00:00:00 2001 From: alexandrarussell Date: Fri, 12 Jun 2026 15:50:44 +0100 Subject: [PATCH 2/2] Updated Changelog --- Packages/com.unity.inputsystem/CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Packages/com.unity.inputsystem/CHANGELOG.md b/Packages/com.unity.inputsystem/CHANGELOG.md index 3453304eb6..3327795abc 100644 --- a/Packages/com.unity.inputsystem/CHANGELOG.md +++ b/Packages/com.unity.inputsystem/CHANGELOG.md @@ -31,6 +31,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed an incorrect ArraysHelper.HaveDuplicateReferences implementation that didn't use its arguments right [ISXB-1792] (https://github.com/Unity-Technologies/InputSystem/pull/2376) - Fixed `InputAction.IsPressed`, `WasPressedThisFrame`, and `WasReleasedThisFrame` using a `ButtonControl`'s `pressPoint` when a binding also had an explicit `PressInteraction` with its own `pressPoint`, which could make those APIs disagree with the interaction's press and release behavior. Action-level press APIs now follow the interaction threshold when both are set explicitly. - Fixed `IndexOutOfRangeException` in `InputDeviceBuilder` when connecting an HID gamepad whose report descriptor declares a hat switch with Report Size 8 (e.g. ESP32-BLE-Gamepad). The HID layer now anchors the hat's directional sub-controls to the hat's own byte instead of letting the layout system auto-allocate a fresh byte for each [UUM-143659](https://jira.unity3d.com/browse/UUM-143659). +- Fixed Input Debugger window's incorrect name. It is now called 'Input Debugger' instead of 'Input Debug' [UUM-137124](https://jira.unity3d.com/browse/UUM-137124) ### Changed - Action-level `IsPressed`, `WasPressedThisFrame`, and `WasReleasedThisFrame` for bindings to `Vector2Control` / `StickControl` no longer consult a per-control `pressPoint` on the vector (that field was removed). Use a `Press` interaction to set a custom threshold, or rely on `defaultButtonPressPoint`.