From 1a88edcb8f9e0a4e171d904d5f4cbc2156508b79 Mon Sep 17 00:00:00 2001
From: Krolti <136226278+krolti@users.noreply.github.com>
Date: Mon, 8 Jun 2026 12:49:57 +0300
Subject: [PATCH] DOCS: fix typos in summaries.
---
.../Editor/Analytics/InputActionsEditorSessionAnalytic.cs | 3 ++-
.../InputSystem/Runtime/Actions/InputAction.cs | 2 +-
.../InputSystem/Runtime/Actions/InputActionParameters.cs | 4 ++--
.../InputSystem/Runtime/Actions/InputActionReference.cs | 2 +-
4 files changed, 6 insertions(+), 5 deletions(-)
diff --git a/Packages/com.unity.inputsystem/InputSystem/Editor/Analytics/InputActionsEditorSessionAnalytic.cs b/Packages/com.unity.inputsystem/InputSystem/Editor/Analytics/InputActionsEditorSessionAnalytic.cs
index 3b6686e078..45a3f4370f 100644
--- a/Packages/com.unity.inputsystem/InputSystem/Editor/Analytics/InputActionsEditorSessionAnalytic.cs
+++ b/Packages/com.unity.inputsystem/InputSystem/Editor/Analytics/InputActionsEditorSessionAnalytic.cs
@@ -50,7 +50,7 @@ public void RegisterActionEdit()
}
///
- /// Register than a binding edit has occurred.
+ /// Register that a binding edit has occurred.
///
public void RegisterBindingEdit()
{
@@ -297,6 +297,7 @@ public Data(Kind kind)
///
public int action_modification_count;
+ ///
/// The total number of binding modifications during the session.
///
public int binding_modification_count;
diff --git a/Packages/com.unity.inputsystem/InputSystem/Runtime/Actions/InputAction.cs b/Packages/com.unity.inputsystem/InputSystem/Runtime/Actions/InputAction.cs
index 7c71490225..895bd936d3 100644
--- a/Packages/com.unity.inputsystem/InputSystem/Runtime/Actions/InputAction.cs
+++ b/Packages/com.unity.inputsystem/InputSystem/Runtime/Actions/InputAction.cs
@@ -103,7 +103,7 @@ namespace UnityEngine.InputSystem
/// of the action as well as on the interactions (see ) present
/// on the bindings of the action. The default behavior is that when a control is actuated
/// (that is, moving away from its resting position), is called and then
- /// . Subsequently, whenever the a control further changes value to
+ /// . Subsequently, whenever a control further changes value to
/// anything other than its default value, will be called again.
/// Finally, when the control moves back to its default value (i.e. resting position),
/// is called.
diff --git a/Packages/com.unity.inputsystem/InputSystem/Runtime/Actions/InputActionParameters.cs b/Packages/com.unity.inputsystem/InputSystem/Runtime/Actions/InputActionParameters.cs
index bae49a62e6..708733c954 100644
--- a/Packages/com.unity.inputsystem/InputSystem/Runtime/Actions/InputActionParameters.cs
+++ b/Packages/com.unity.inputsystem/InputSystem/Runtime/Actions/InputActionParameters.cs
@@ -109,7 +109,7 @@ partial class InputActionRebindingExtensions
/// parameter from the object registered as "tap" (which will usually be ).
/// Index of the binding in 's
/// to look for processors, interactions, and composites on.
- /// The current value of the given parameter or null if the parameter not could be found.
+ /// The current value of the given parameter or null if the parameter could not be found.
///
/// This method is a variation of
/// to specifically target a single binding by index. Otherwise, the method is identical in functionality.
@@ -139,7 +139,7 @@ partial class InputActionRebindingExtensions
/// name and type of the parameter being looked for.
/// Optional mask that determines on which bindings to look for objects with parameters. If used, only
/// bindings that match (see ) the given mask will be taken into account.
- /// The current value of the given parameter or null if the parameter not could be found.
+ /// The current value of the given parameter or null if the parameter could not be found.
///
/// This method is a variation of
/// that encapsulates a reference to the name of the parameter and the type of object it is found on in a way that is
diff --git a/Packages/com.unity.inputsystem/InputSystem/Runtime/Actions/InputActionReference.cs b/Packages/com.unity.inputsystem/InputSystem/Runtime/Actions/InputActionReference.cs
index c5f2dac4df..9820fad5d2 100644
--- a/Packages/com.unity.inputsystem/InputSystem/Runtime/Actions/InputActionReference.cs
+++ b/Packages/com.unity.inputsystem/InputSystem/Runtime/Actions/InputActionReference.cs
@@ -110,7 +110,7 @@ public void Set(InputAction action)
/// is null or empty -or-
/// is null or empty.
/// If attempting to mutate a reference object
- /// that is backed by by .inputactions asset. This is not allowed to prevent side-effects.
+ /// that is backed by .inputactions asset. This is not allowed to prevent side-effects.
/// No action map called could
/// be found in -or- no action called
/// could be found in the action map called in .