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Description
Portal 2 demos have a few more fields in the UserCmd message that aren't parsed here:
- Player's (last?) held entity's entindex (short)
- Entindex of the portal which the last held entity was grabbed through, if any (short)
- Number of command acknowledgements pending (short)
- (Number of?) predicted portal teleportations (byte)
(shared/usercmd.cpp line 260-ish)
There are also other games for which this packet isn't fully parsed, namely Dota and Alien Swarm. I figure that this might not be a case of lacking information, but rather lacking the motivation to parse relatively insignificant details relevant only to a few select games. I would have made a PR myself, but I haven't worked in C#, and I don't really want to set up an environment for this one thing.
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