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31 lines (26 loc) · 897 Bytes
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StateBehaviour.cs
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31 lines (26 loc) · 897 Bytes
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using System;
using UnityEngine;
namespace CodeName.StateMachines
{
public abstract class StateBehaviour : MonoBehaviour, IState
{
public virtual bool CanEnterState => true;
public virtual bool CanExitState => true;
public void OnEnterState()
{
if (gameObject.activeSelf)
{
throw new InvalidOperationException($"The GameObject that {GetType().Name} is on was already enabled when {nameof(OnEnterState)} was called");
}
gameObject.SetActive(true);
}
public void OnExitState()
{
if (!gameObject.activeSelf)
{
throw new InvalidOperationException($"The GameObject that {GetType().Name} is on was already disabled when {nameof(OnEnterState)} was called");
}
gameObject.SetActive(false);
}
}
}