From 2def565cc7e3b15cdd9f5bdbe61215348bb24d03 Mon Sep 17 00:00:00 2001 From: Caball009 <82909616+Caball009@users.noreply.github.com> Date: Sun, 21 Dec 2025 19:45:19 +0100 Subject: [PATCH] tweak(drawable): Set correct model tint color after loading a save game --- GeneralsMD/Code/GameEngine/Source/GameClient/Drawable.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/Drawable.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/Drawable.cpp index 9f1f5f7eaf..25df3a5d57 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/Drawable.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/Drawable.cpp @@ -5075,6 +5075,10 @@ void Drawable::xfer( Xfer *xfer ) // prev tint status xfer->xferUnsignedInt( &m_prevTintStatus ); + // TheSuperHackers @tweak Caball009 21/12/2025 Trigger transition in tint color after loading a save game. + if (xfer->getXferMode() == XFER_LOAD && m_prevTintStatus == m_tintStatus) + m_prevTintStatus = 0; + // fading mode xfer->xferUser( &m_fadeMode, sizeof( FadingMode ) );