diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/Drawable.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/Drawable.cpp index 9f1f5f7eaf..25df3a5d57 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/Drawable.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/Drawable.cpp @@ -5075,6 +5075,10 @@ void Drawable::xfer( Xfer *xfer ) // prev tint status xfer->xferUnsignedInt( &m_prevTintStatus ); + // TheSuperHackers @tweak Caball009 21/12/2025 Trigger transition in tint color after loading a save game. + if (xfer->getXferMode() == XFER_LOAD && m_prevTintStatus == m_tintStatus) + m_prevTintStatus = 0; + // fading mode xfer->xferUser( &m_fadeMode, sizeof( FadingMode ) );