From 57e72400172ee84322ddb7a93ba733d53d955f52 Mon Sep 17 00:00:00 2001 From: tintinhamans <5984296+tintinhamans@users.noreply.github.com> Date: Fri, 7 Nov 2025 14:29:22 +0100 Subject: [PATCH] tweak: Update LanGameOptionsMenu chat type for consistency Signed-off-by: tintinhamans <5984296+tintinhamans@users.noreply.github.com> --- .../GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cpp | 3 ++- .../GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cpp | 3 ++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cpp b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cpp index ac415e0229..3d66144899 100644 --- a/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cpp +++ b/Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cpp @@ -1153,7 +1153,8 @@ WindowMsgHandledType LanGameOptionsMenuSystem( GameWindow *window, UnsignedInt m txtInput.trim(); // Echo the user's input to the chat window if (!txtInput.isEmpty()) - TheLAN->RequestChat(txtInput, LANAPIInterface::LANCHAT_EMOTE); + // TheSuperHackers @tweak arcticdolphin 07/11/2025 changed from LANCHAT_EMOTE for consistency + TheLAN->RequestChat(txtInput, LANAPIInterface::LANCHAT_NORMAL); } else if ( controlID == buttonSelectMapID ) { diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cpp index 62050e0c39..f3a9ecef68 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cpp @@ -1256,7 +1256,8 @@ WindowMsgHandledType LanGameOptionsMenuSystem( GameWindow *window, UnsignedInt m txtInput.trim(); // Echo the user's input to the chat window if (!txtInput.isEmpty()) - TheLAN->RequestChat(txtInput, LANAPIInterface::LANCHAT_EMOTE); + // TheSuperHackers @tweak arcticdolphin 07/11/2025 changed from LANCHAT_EMOTE for consistency + TheLAN->RequestChat(txtInput, LANAPIInterface::LANCHAT_NORMAL); } else if ( controlID == buttonSelectMapID ) {