The game time clock in the top-right HUD (white HH:MM:SS) visibly vibrates left and right by a pixel or two while the game runs.
Cause: InGameUI::drawGameTime() right-anchors the clock to the screen edge by subtracting live-measured text width every frame, using the proportional Tahoma font (digits like '1' are narrower than '0'/'8').
Repro: start any skirmish and watch the top-right clock — the white time text shivers continuously.
The game time clock in the top-right HUD (white HH:MM:SS) visibly vibrates left and right by a pixel or two while the game runs.
Cause: InGameUI::drawGameTime() right-anchors the clock to the screen edge by subtracting live-measured text width every frame, using the proportional Tahoma font (digits like '1' are narrower than '0'/'8').
Repro: start any skirmish and watch the top-right clock — the white time text shivers continuously.