Generals Zero Hour running in the browser #2861
meerzulee
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I also wrote a more detailed technical breakdown here: https://mrz.sh/posts/porting-generals-zero-hour-to-the-browser It covers the WebAssembly port, Direct3D 8 to WebGL2 translation, browser filesystem handling, audio, current limitations, and what still needs work. It also includes screenshots and a demo gameplay video. |
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Hey everyone,
I wanted to share a project I have been working on: I ported Command & Conquer: Generals Zero Hour to run in the browser.
This is not cloud streaming and not an emulator. The actual 2003 engine is compiled to WebAssembly, with Direct3D 8 translated to WebGL2.
Current status:
Source code:
https://github.com/meerzulee/GeneralsXWeb
Would love to get feedback from the Generals community, especially around browser compatibility, rendering, controls, and what would be most useful to improve next.
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