Line 304 of FullActivityProvider.cs:
Audio.SoundEffect cheerSoundEffect = soundEffectSystem.GetSoundEffectByName("FF7 Purchase");
I think this should be moved to the config file (or database if we made a UI for it, but the config file seems easier). I'm guessing other sound effects for other alerts are like this? I can probably work on this later this week or next.
This isn't a huge issue, since I just renamed my sound effect to "FF7 Purchase". Alternatively for a fast and dirty fix, we could hardcode more generic names like "Bit Cheer".
Line 304 of FullActivityProvider.cs:
Audio.SoundEffect cheerSoundEffect = soundEffectSystem.GetSoundEffectByName("FF7 Purchase");I think this should be moved to the config file (or database if we made a UI for it, but the config file seems easier). I'm guessing other sound effects for other alerts are like this? I can probably work on this later this week or next.
This isn't a huge issue, since I just renamed my sound effect to "FF7 Purchase". Alternatively for a fast and dirty fix, we could hardcode more generic names like "Bit Cheer".