From 009938ac4ea159546428adbda601fefe07238586 Mon Sep 17 00:00:00 2001 From: Panzer Date: Tue, 23 Jun 2026 13:02:24 -0600 Subject: [PATCH] func_door "Damage Opens" spawnflag --- fgd/bases/Door.fgd | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/fgd/bases/Door.fgd b/fgd/bases/Door.fgd index 9d6b6099..6a9d0e14 100644 --- a/fgd/bases/Door.fgd +++ b/fgd/bases/Door.fgd @@ -29,7 +29,7 @@ 1 : "BSP" ] - health(integer) : "Door Health" : : "The health of the door (allows someone to shoot it open). 0 means invincible." + health(integer) : "Door Health" : : "OBSOLETE - no longer used. To make a door shootable, use the 'Damage Opens' spawnflag instead." locked_sound(sound) : "Locked Sound" : : "Sound played when the player tries to use the door, and fails because it's locked." unlocked_sound(sound) : "Unlocked Sound" : : "Sound played when the door is unlocked." @@ -53,6 +53,7 @@ 2048: "Starts locked" : 0 4096: "Door Silent" : 0 65536: "New +USE rules - Allow +USE only when when the door is closed/closing or is open/opening and can be manually closed" : 0 + 131072: "Damage Opens" : 0 ] locked_sentence[engine](integer) : "Locked Sentence" : 0