From fe4e5ed36dd9f30c7f101abbfc7566af9303b725 Mon Sep 17 00:00:00 2001 From: Panzer Date: Sun, 2 Nov 2025 16:45:23 -0700 Subject: [PATCH] Set uselandmarkangles default value to 1 This will make the player face the direction of the destination --- fgd/brush/trigger/trigger_teleport.fgd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/fgd/brush/trigger/trigger_teleport.fgd b/fgd/brush/trigger/trigger_teleport.fgd index 4e60dee05..ae60d1bac 100644 --- a/fgd/brush/trigger/trigger_teleport.fgd +++ b/fgd/brush/trigger/trigger_teleport.fgd @@ -31,7 +31,7 @@ landmark(target_destination) : "Local Destination Landmark" : : "In landmark mode, teleported entities are offset from the target by " + "their initial offset from the landmark. Angles and velocity are also reoriented to the destination if enabled." - uselandmarkangles(boolean) : "Use Destination Angles" : 0 : "Forces the teleported object to snap to the angles of the destination." + uselandmarkangles(boolean) : "Use Destination Angles" : 1 : "Forces the teleported object to snap to the angles of the destination." checkdestifclearforplayer[-MOMENTUM](boolean) : "Only Spawn-Valid Destinations" : 0 : "Only teleport if there is a clear teleport destination."