What would this enhancement be for?
Entity
Describe your enhancement suggestion in more detail
Nearly every physically simulated object in the game right now has support for collision groups - an id that determines what types of things the object can collide with. This collision group is usually handled internally by an entity, but can be set manually through i/o. This enhancement is to suggest that these collisions groups could be allowed to be overridden through keyvalues directly, rather than relying on logic_auto inputs.
What would this enhancement be for?
Entity
Describe your enhancement suggestion in more detail
Nearly every physically simulated object in the game right now has support for collision groups - an id that determines what types of things the object can collide with. This collision group is usually handled internally by an entity, but can be set manually through i/o. This enhancement is to suggest that these collisions groups could be allowed to be overridden through keyvalues directly, rather than relying on logic_auto inputs.