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Enhancement: Collision group keyvalue for brush/physics entities #1792

@lenship2

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@lenship2

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Entity

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Nearly every physically simulated object in the game right now has support for collision groups - an id that determines what types of things the object can collide with. This collision group is usually handled internally by an entity, but can be set manually through i/o. This enhancement is to suggest that these collisions groups could be allowed to be overridden through keyvalues directly, rather than relying on logic_auto inputs.

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    Type: EnhancementThis is something that improves upon an already existing thing.What: EntitiesIssues relating to entities

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