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The internal damage info has a little more fields, perhaps damage direction could also be useful Vector m_vecDamageForce; // 0x8 | 8
Vector m_vecDamagePosition; // 0x14 | 20
Vector m_vecReportedPosition; // 0x20 | 32
Vector m_vecDamageDirection; // 0x2c | 44
CBaseHandle m_hInflictor; // 0x38 | 56
CBaseHandle m_hAttacker; // 0x3c | 60
CBaseHandle m_hAbility; // 0x40 | 64
float m_flDamage; // 0x44 | 68
float m_flTotalledDamage; // 0x48 | 72
int32_t m_bitsDamageType; // 0x4c | 76
int32_t m_iDamageCustom; // 0x50 | 80
int8_t m_iAmmoType; // 0x54 | 84 |
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Damage type was not included, but I imagine it's not super important and this is still fine to close. |
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Added in https://steamcommunity.com/games/CSGO/announcements/detail/498333631688738078 |
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API for dealing damage to players and entities, the input should be a damage info interface that have the
attacker,inflictor,damage type,damagepropertiese.g.
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