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Instead of using px to specify the x and y of DebugScreenText it would be nice to have a way to use screen % to ensure the text is always in the same spot relative to the users game resolution.
example:
// prints to the middle of the screen (50%, 50%)Instance.DebugScreenText({text: "hello :3",percent_x: 50,percent_y: 50,duration: 1,color: {r: 255,g: 255,b: 255}});// prints to lower left of the screen (90%, 5%)Instance.DebugScreenText({text: "hello :3",percent_x: 90,percent_y: 5,duration: 1,color: {r: 255,g: 255,b: 255}});
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Instead of using px to specify the x and y of DebugScreenText it would be nice to have a way to use screen % to ensure the text is always in the same spot relative to the users game resolution.
example:
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