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@@ -8,20 +8,20 @@ This is a sprite-based performance test that compares a set of Javascript-based
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- A preset of up to 10.000 different sprites moving on a canvas with various speed
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- A custom option through the count query is also available for comparing sprite counts between libraries more freely. Be aware that drawing a large number of sprites on specific libraries may cause the test to freeze.
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- Compare drawing of graphics/shapes and sprites through the type query
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- Compare drawing of graphics/shapes and sprites through the type query
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- Different libraries used to render the scene are chosen only if they have been maintained in the previous month of this benchmark (17.01.2023). The following libraries compared and sorted by popularity (stars) are:
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| Name | Stars | Last Commit | Description | Game engine |
|[three.js](https://github.com/mrdoob/three.js)||| JavaScript 3D library | no |
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|[PixiJS](https://github.com/pixijs/pixi.js)|||Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback| no |
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|[Phaser](https://github.com/photonstorm/phaser)|||A popular, polished, free HTML5 game framework. | yes |
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|[Babylon.js](https://github.com/BabylonJS/Babylon.js)|||a complete JavaScript framework for building 3D games with HTML 5 and WebGL| yes |
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|[Two.js](https://github.com/jonobr1/two.js)||| A renderer agnostic two-dimensional drawing api for the web. | no |
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|[Hilo](https://github.com/hiloteam/Hilo)||| A Cross-end HTML5 Game development solution developed by Alibaba Group | yes |
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|[MelonJS](https://github.com/melonjs/melonjs)|||Can use Tiled Map Editor, the engine is declared "lightweight"| yes |
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|[Kaboom](https://github.com/replit/kaboom)||| JavaScript game library | yes |
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|[Kontra](https://github.com/straker/kontra)||| A lightweight JavaScript gaming micro-library, optimized for js13kGames. | yes |
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| Name | Stars | Last Commit | Description | Game engine |
|[three.js](https://github.com/mrdoob/three.js)||| JavaScript 3D library. | no |
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|[PixiJS](https://github.com/pixijs/pixi.js)|||The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer. | no |
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|[Phaser](https://github.com/photonstorm/phaser)|||Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.| yes |
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|[Babylon.js](https://github.com/BabylonJS/Babylon.js)|||Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework. | yes |
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|[Two.js](https://github.com/jonobr1/two.js)||| A renderer agnostic two-dimensional drawing api for the web. | no |
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|[Hilo](https://github.com/hiloteam/Hilo)||| A Cross-end HTML5 Game development solution developed by Alibaba Group | yes |
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|[MelonJS](https://github.com/melonjs/melonjs)|||A fresh & lightweight javascript game engine. | yes |
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|[Kaboom](https://github.com/replit/kaboom)|||💥 JavaScript game library. | yes |
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|[Kontra](https://github.com/straker/kontra)||| A lightweight JavaScript gaming micro-library, optimized for js13kGames. | yes |
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